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  Java and Game Development  (Read 1796 times)
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Offline Zidimawor

Innocent Bystander

Java games rock!

« Posted 2004-10-27 19:32:09 »

Hello everyone!

    I'm heading a game development team and have recently discovered Java. We are currently using C++ and after hearing good things about Java I decided to do some research. Our current project is just starting up and we are still able to switch languages on this one, should we decide to. The head programmer is familiar with some java, but is unsure of its capabilities. My question is this: What are some reasons I should use (if I can use) Java for a 3d rts/rpg based game?
Is it even possible? And if so what are the downsides to using Java for a 3D game?

If you have any questions concerning what I am asking, just ask. Thanks to all who reply!
Offline dranonymous

Junior Devvie

Hoping to become a Java Titan someday!

« Reply #1 - Posted 2004-10-27 20:27:34 »

There are all kinds of reasons to use Java or any language for that matter.

- How familiar are you with the language?

- What computers are you targeting?

- Will the game have a completely custom gui or use standard system widgets?

- What ways would you like to distribute the game?

My vote is java, because I know the language well and have a good feel for how easy or hard it is to do something.

Do a search and you'll come up with all types of similiar questions here.

Dr. A>
Offline Bombadil

Senior Devvie

« Reply #2 - Posted 2004-10-28 04:37:54 »

Hello everyone!
My question is this: What are some reasons I should use (if I can use) Java for a 3d rts/rpg based game?
Is it even possible? And if so what are the downsides to using Java for a 3D game?

* You'll be much more effective in Java compared to C++. Not only because the language is much more clean and high level, but also because of an impressive built-in library which includes most things you're going to need ever.
* If you're using a client/server architecture for your game, you can deploy your server on any Java enabled platform (same applies to client, of course).

* If you want to use a commercial high-end 3d engine you're still lost with Java, because there's no established one. (Could change in future...)
Recently I've freelanced in a C++ project using Netimmerse, and while I don't think this famous but expensive engine is brillant, it's very solid and there's absolutely no such thing currently for Java AFAIK.
Well, if pure OpenGL does the job for you, you could use Java and one of its OpenGL bindings.
If a free OpenSource 3d engine like Xith does the job for you (I could imagine many projects) you could use it with Java.

So, in short: in case Java's 3d bindings and middlewares are sufficient for your task, use Java. Once you're inmid a large Java project you'll see soon that it's a modern and efficient way to develop, compared to an object orientated macro assembler called C++ (that's the reason so many C++ devs are keen to switch to M$ Dotnet, because it's a barefaced Java clone).
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Alex84

Junior Newbie

Java games rock!

« Reply #3 - Posted 2004-10-28 17:52:38 »

This is exactly what you are looking for (at least I think *g*).

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