Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JTD (Resubmit) Project Disapproved  (Read 1271 times)
0 Members and 1 Guest are viewing this topic.
Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Posted 2004-10-25 21:08:16 »

The following project has been disapproved:

Quote
Project JTD: (Java's Third Dimension)

Simple 3D Engine - Applet. No any platform-dependent libraries - only java code. Previous realization of this "idea" was issued about a year ago. It has been developed on base of AWT and supported the following opportunities: adjusted and script programmed behaviour of the interface of the user, including processing of events from various sources, importing models from 3d studio files of ascii export format, multilevel textures support, an opportunity of data acquisition from archives (that considerably reduces the network traffic on big models), picture buttons also controlled/programmed through scripts, animation of models (starting from transformation of vertexes, finishing changes in matrixes of the world's projection). Programming language (script) looks like assembler language and is interpreted at the moment of processing event. In the next version I wish to see more flexible solutions, higher speed (fps), support for various file format's and more. For a first step I'll be glad to hear anybody's commentaries about this idea and maybe help in various design and programming stages.


We encourage you to take a look at the comments below and resubmit your proposal after taking these comments into consideration.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline snowmoon

Senior Newbie




previosly known as TheLorax


« Reply #1 - Posted 2004-10-25 23:20:48 »

With all of the exciting work going to into OpenGL/D3D optimizations and with glut of example Doom renders for the AWT/J2d platform I just feel that this would be a waste of community resources.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (22 views)
2014-07-24 01:59:36

Riven (20 views)
2014-07-23 21:16:32

Riven (17 views)
2014-07-23 21:07:15

Riven (20 views)
2014-07-23 20:56:16

ctomni231 (48 views)
2014-07-18 06:55:21

Zero Volt (44 views)
2014-07-17 23:47:54

danieldean (35 views)
2014-07-17 23:41:23

MustardPeter (38 views)
2014-07-16 23:30:00

Cero (53 views)
2014-07-16 00:42:17

Riven (52 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!