A WorldStatus with some Objects in it ... approx. 10 is about
1,10KB
is this big, small OK... i have no experieces with that stuff
one problem you may run into however is that you "wire" objects must synchronized between client and server.
This is my problem.
I have no synchronization between Objects, because i can't gat any relation between objects on the server and objects on the client.
in the world status there are infoemation about the sprites stored.
e.g. position.
with these inofs from the server about the sprites, the client can draw the sprietes, but in don t have a ship 1 on the client for ship 1 on the server....
So i always have to send the hole world also when nothing has changed