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  Java on GameboyAdvance announced  (Read 2427 times)
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Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Posted 2003-03-07 16:14:00 »

Quote

Java on GBA
aJile Systems introduces a plug-in cart to download Java aps on the GBA.
March 06, 2003 - At the Game Developers Conference in San Jose, ajile Systems demonstrated its peripheral for the Game Boy Advance: a cartridge that enables users to program and download Java-based software to the handheld through the use of a PC cable.

Hundreds of Java-based MIDP game titles are already available for tens of millions of Java-enabled mobile phones sold, and developers can easily convert these programs to work on the JAMiD cartridge.

The JAMiD cartridge includes aJile's high-performance direct execution aJ-100 Java microprocessor, an MP3 audio player, and all of the necessary memory and interface hardware to download and run MIDP-compatible games and MP3 audio. aJile is selling the JAMiD as a complete development kit with software tools that enable game developers to rapidly create exciting MIDP game titles for Game Boy handhelds. aJile is also negotiating with OEMs in Asia, Europe and North America to manufacture and merchandise consumer versions of the JAMiD game cartridge.

The aJile JAMiD Development Kit will include a JAMiD Java gaming cartridge, J2ME/CLDC/MIDP Java Runtime, aJile development tool chain, JAMiD adapter boards and cables. The JAMiD Development Kit will be available in the first week of April, and is currently priced at $199 each. No details on a consumer version of the cartridge were available at the show.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #1 - Posted 2003-03-08 08:12:38 »

Quote

and developers can easily convert these programs to work on the JAMiD cartridge.


sigh, yet again manufacturers fail to understand the concept of java  Huh

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Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #2 - Posted 2003-03-09 03:08:25 »

Well they don't control the GBA so they're working within the confines of what they could translate to the GBA OS. Its apparently not a lot of changes and within a weekend you can take a MIDP program and make it GBA material... for their cartridge.

What's exceedingly cool now is that J2ME developers can now target the 2 mobile gaming platforms (GBA and nGage).

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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Offline bmyers

Junior Member





« Reply #3 - Posted 2003-03-09 20:01:42 »

I saw these folks at the GDC this past week and they look interesting.  Not exactly in my core area, but what struck me is that they have a JVM in the hardware -- basically Java on a chip.

So it is blazingly fast.  The JVM is a somewhat old verson, tho -- I forget if it was 1.1 or 1.2?

--Brad

Offline ryanm

Senior Member


Projects: 1
Exp: 15 years


Used to be bleb


« Reply #4 - Posted 2003-03-10 09:45:28 »

Quote
basically Java on a chip.


Some ARM processors have a similar trick that allows them to execute bytecode directly on the silicon.

Annoyingly, this functionality isn't available on the gadget ( http://english.gamepark.com ) I've just aquired.

Ah well, I suppose Java isn't the best fit on such a platform, and I have to learn C at some point...
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