Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  org.odejava.display package and custom models  (Read 978 times)
0 Members and 1 Guest are viewing this topic.
Offline Levent Bayindir

Senior Newbie




Java games rock!


« Posted 2004-10-18 21:16:04 »

Is it possible to use custom models (ex. lightwave models) for my objects using org.odejava.display package?

I am also interested with extending XODE for using custom models. Is it possible? If so how?

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-10-19 00:00:19 »

Definitally.

Simply create a new bound object passing in the ODE placeable (a Body or GeomPlaceable) and a DisplayPlaceable from.

The same applies to XODE.  Parse your XODE file (make sure every node has a unique name!) then iterate though the objects, binding the ones you are interested in to your custom geometry.

I am writing some documentation on this.

Here's some example code:

1  
2  
3  
gun = new BoundDisplayObject(new Xith3DDisplayObject(gunTG), (PlaceableGeom) space.getGeom(this.name + "_" + "gunGeom"));
boundObjects.add(gun);
     


boundObjects is my DisplayBin instance.

When I parse the XODE file, I prefix all nodes with the a name an a unique number.  So "gunGeom" becomes "mymodel-1_gunGeom".  That way I can clone several instances and keep unique names.

Hope that helps,

Will.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-08-01 22:53:16

CogWheelz (15 views)
2014-08-01 22:51:43

CopyableCougar4 (18 views)
2014-08-01 19:37:19

CogWheelz (19 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (35 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!