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  org.odejava.display package and custom models  (Read 807 times)
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Offline Levent Bayindir

Senior Newbie




Java games rock!


« Posted 2004-10-18 21:16:04 »

Is it possible to use custom models (ex. lightwave models) for my objects using org.odejava.display package?

I am also interested with extending XODE for using custom models. Is it possible? If so how?

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-10-19 00:00:19 »

Definitally.

Simply create a new bound object passing in the ODE placeable (a Body or GeomPlaceable) and a DisplayPlaceable from.

The same applies to XODE.  Parse your XODE file (make sure every node has a unique name!) then iterate though the objects, binding the ones you are interested in to your custom geometry.

I am writing some documentation on this.

Here's some example code:

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gun = new BoundDisplayObject(new Xith3DDisplayObject(gunTG), (PlaceableGeom) space.getGeom(this.name + "_" + "gunGeom"));
boundObjects.add(gun);
     


boundObjects is my DisplayBin instance.

When I parse the XODE file, I prefix all nodes with the a name an a unique number.  So "gunGeom" becomes "mymodel-1_gunGeom".  That way I can clone several instances and keep unique names.

Hope that helps,

Will.

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