Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (710)
Games in Android Showcase (212)
games submitted by our members
Games in WIP (784)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  loading 3ds files  (Read 1516 times)
0 Members and 1 Guest are viewing this topic.
Offline ug02070

Senior Newbie

Java games rock!

« Posted 2004-10-18 13:21:57 »

has anyone been able to modify the code to load in 3ds files so that it will load more than just the skeleton, if i change the filename to another one such as alien.3ds which i have placed in the data folder, the screen loads but not the model. i am referring to the latest code for the lwjgl 0.9.2
Offline ap_kelly

Junior Devvie

Java rocks!

« Reply #1 - Posted 2004-10-19 08:44:17 »

If the scene has no camera setup, then the code looks towards 0, 0, 0. Otherwise it'll use the camera settings. If your model happens to be at different coordinates to 0, 0, 0 you'll have to move the view around a bit to find it.

You should be able to use the keys (Q,W, A,S, Z,X to rotate the camera in 3 planes) L with switch on/off the lights and G I think enables mouse view. (K, L, O, P, move and strafe the camera as well).


Offline ug02070

Senior Newbie

Java games rock!

« Reply #2 - Posted 2004-10-20 15:41:03 »

i have placed the model on 0,0,0 and also set up a camera and it seems to work ok now but i am having trouble showing up the textures, even your skeleton shows up in white, i have tried playing about with liughting but to no luck, i cant get any colour whatsoever!
ps i am using 3ds max and have to exprt the file as a 3ds file, does this affect
it in anyway and can the code be adapted to accept max files becauase it
currently does not.
please help

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tom
« Reply #3 - Posted 2004-10-20 17:41:31 »

I posted some code a while back that renders a scene with textures:;action=display;num=1073737309;start=1#1

If your going to use the 3ds loader with LWJGL you have to know OpenGL. You have to do most of the job yourself. Read the red book and go threw the nehe tutorials.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (91 views)
2017-02-18 13:42:33

theagentd (95 views)
2017-02-18 13:35:16

h.pernpeintner (1260 views)
2017-01-24 22:39:11

h.pernpeintner (1249 views)
2017-01-24 22:38:32

Galdo (1807 views)
2017-01-12 13:44:09

Archive (1913 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2451 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2295 views)
2016-12-15 21:50:57

Lunch (2374 views)
2016-12-06 16:01:40

ral0r2 (2155 views)
2016-11-23 16:08:26
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!