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  xith3d texturing help with odejava  (Read 614 times)
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Offline gafferuk

Senior Newbie





« Posted 2004-10-18 12:15:45 »

hi, im having trouble texturing my bowling ball in my game,
I can get it to change colour but it renders flat plain colour with no textures. also can any one help me in the right direction for ball to cast shadows?


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Shape3D shapeBowlingBall = new Shape3D();
Geometry geomBowlingBall = TestUtils.createSphere(10.0f, 24);
shapeBowlingBall.setGeometry(geomBowlingBall);
transformGroupBowlingBall.addChild(shapeBowlingBall);
Texture metalTexture = Texture2D) TextureLoader.tf.getMinMapTexture("metal.png");
bowlingBallApp = new Appearance();
bowlingBallApp.setTexture(metalTexture);
shapeBowlingBall.setAppearance(bowlingBallApp);
odejavaToXith.addUserTransformGroup("bowlingBall", transformGroupBowlingBall);

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