Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (565)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (606)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Windowed/Fullscreen (possible noob question)  (Read 953 times)
0 Members and 1 Guest are viewing this topic.
Offline Lareon

Senior Newbie

I program for fun... Isn't that weird?!?

« Posted 2004-10-15 01:40:10 »

Sorry if it's rude to do this... um...  but this forum seems more active than the one over at, so I'm posting my problem here, too.  (I apologize and accept whatever punitive actiopn for the duplicate posting, and will delete whichever doesn't get a response if necessary.)

I have an example which runs fine in an 800x600 window which is made and shown using the following code:
DisplayMode temp = new DisplayMode(800, 600);
//windowed mode
Display.setTitle("Test LWJGL App");

This works fine. I don't know if it's GOOD or not, but it works pretty darn well.

What I CANNOT figure out for the life of me is HOW do I specify a fullscreen resolution for a game?!? I want to specify the resolution, and the depth. MAYBE the refresh rate, but basically I want the one resolution, and if it can't hack it, I want an error. (I realize that I should accept the CLOSEST I can get, but that can wait for me just yet.)

So, um... I KNOW I'm missing something here because everyone else seems to get fullscreen really well. Please help me out?


FWIW, I saw something that looks promising in [org.lwjgl.util.Display], but I imported that, and got all sorts of fun errors about the conflicing "Display"s (one from util, the other from opengl). PLEASE help me?
Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #1 - Posted 2004-10-15 03:22:36 »

I've posted the answer on the lwjgl forum :p

Offline princec

« JGO Spiffy Duke »

Medals: 493
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #2 - Posted 2004-10-15 10:34:47 »

Hehe Smiley Actually the Puppygames LWJGL forum is really for development of the LWJGL rather than general questions these days...

Cas Smiley

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

ags1 (20 views)
2015-03-31 10:55:12

theagentd (13 views)
2015-03-27 23:08:20

wxwsk8er (54 views)
2015-03-20 15:39:46

Fairy Tailz (47 views)
2015-03-15 21:52:20

Olo (29 views)
2015-03-13 17:51:59

Olo (32 views)
2015-03-13 17:50:51

Olo (39 views)
2015-03-13 17:50:16

Olo (44 views)
2015-03-13 17:47:07

ClaasJG (58 views)
2015-03-10 11:36:42

ClaasJG (43 views)
2015-03-10 11:33:01
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!