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  Windowed/Fullscreen (possible noob question)  (Read 730 times)
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Offline Lareon

Senior Newbie




I program for fun... Isn't that weird?!?


« Posted 2004-10-15 03:40:10 »

Sorry if it's rude to do this... um...  but this forum seems more active than the one over at puppygames.com, so I'm posting my problem here, too.  (I apologize and accept whatever punitive actiopn for the duplicate posting, and will delete whichever doesn't get a response if necessary.)

I have an example which runs fine in an 800x600 window which is made and shown using the following code:
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DisplayMode temp = new DisplayMode(800, 600);
//windowed mode
Display.setDisplayMode(temp);
Display.setTitle("Test LWJGL App");
Display.setFullscreen(true);
Display.create();


This works fine. I don't know if it's GOOD or not, but it works pretty darn well.

What I CANNOT figure out for the life of me is HOW do I specify a fullscreen resolution for a game?!? I want to specify the resolution, and the depth. MAYBE the refresh rate, but basically I want the one resolution, and if it can't hack it, I want an error. (I realize that I should accept the CLOSEST I can get, but that can wait for me just yet.)

So, um... I KNOW I'm missing something here because everyone else seems to get fullscreen really well. Please help me out?

--Lareon

FWIW, I saw something that looks promising in [org.lwjgl.util.Display], but I imported that, and got all sorts of fun errors about the conflicing "Display"s (one from util, the other from opengl). PLEASE help me?
Offline Matzon
« League of Dukes »

JGO Knight


Medals: 13
Projects: 2


I'm gonna wring your pants!


« Reply #1 - Posted 2004-10-15 05:22:36 »

I've posted the answer on the lwjgl forum :p

Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #2 - Posted 2004-10-15 12:34:47 »

Hehe Smiley Actually the Puppygames LWJGL forum is really for development of the LWJGL rather than general questions these days...

Cas Smiley

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