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  Please help!!!  (Read 1432 times)
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Offline ug02070

Senior Newbie

Java games rock!

« Posted 2004-10-14 09:42:40 »

I have been given a project to learn lwjgl and openGL and OpenAL, and to make a graphically updated version of space invaders. Having played with the example code on the lwjgl website i noticed that the graphics look bad no matter what i do to the gif images.
I am looking to make the graphics as good as possible but not too complicated as i am new to all of this, i do know java however.
As you lot know more than me about all this can you tell me if the best i would get it looking is by making it in 3d but viewing it from a fixed angle, just so it looks better, still got to actually play 2d you see. Is the best way to do this by using 3ds images (3d models) off a website and loading them in using a texture loader of some sort.
I don't really know where to start you see but if i get it to look and play well my uni will start teaching it in the modules which will be really good!
Any replies will be greatly appreciated, basically as i dont know what you can and cant do with opengl and lwjgl, i would like it if someone experienced can just give me the best options.
Thanks everyone, this is my first post but hopefully it won't be my last ay! Smiley
ps would jogl be better, i have just found out that if i had to i could use that instead to do this
Offline cfmdobbie

Senior Devvie

Medals: 1

Who, me?

« Reply #1 - Posted 2004-10-14 10:13:06 »

There's no reason for 2D necessarily looking worse than 3D.  Take a look at this, for example.

Maybe you'd better post a screenshot so we can get a better idea of why you're not happy with your work so far?

Hellomynameis Charlie Dobbie.
Offline ug02070

Senior Newbie

Java games rock!

« Reply #2 - Posted 2004-10-14 10:51:19 »

I have no screenshot yet, haven't started Sad
i need to do it in 3d because i need to change the perspective, its more of a graphics project than a game project i guess.
I was just wondering if i use a 3ds model loader if that would be the best way or should i use code that loads it in as triangles?
also after thinking about it, it seems that the collision detection might be a probelm as its not 3d, i cant really detect for an area around it because it will look like a hit when really it isnt with some models
please keep replying as i need your help
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Offline ug02070

Senior Newbie

Java games rock!

« Reply #3 - Posted 2004-10-14 13:33:24 »

hi i'm having trouble getting the following code to compile:-
i'm trying to get to grips with the 3ds loader so that i can have a play at loading in the models and getting them to move around.
i am using the latest lwjgl by the way 0.92 i think it is
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