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  Re: Extreme newbie alert: Simple blend questions  (Read 849 times)
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Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Posted 2004-10-14 07:42:08 »

Sorry, only time for a quick look at the moment - but an alpha value of 0.8f for your textured quad is quite opaque, really.  Maybe it actually is blending correctly, but the effect isn't very noticeable?

Try dropping the alpha to 0.01 and see if that makes a difference.  If the textured area almost disappears, bump the alpha level up gradually until you get the effect you want.

Hellomynameis Charlie Dobbie.
Offline Robin

Junior Newbie




Java games rock!


« Reply #1 - Posted 2004-10-19 16:05:35 »

tried to delete the post, didn't realise the replies would stick around Smiley

i was using the texture loader from the NeHe texture loading tutorial -- found out it wasn't loading the textures in RGBA format, but RGB. I was driving myself crazy with the glBlendFunc combinations... argh Lips Sealed
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