q3 uses vms for mods
Cool. So they took the same way as Unreal I? (which is heavily inspired by java).
What language do you use then for Q3 mods?
Hi erikd, i don't see how you can argue that c++ isn't the fastest game proggraming language
Like the ability to go into asm blocks for those tight loops
Doesn't that make ASM the fastest language?
But I would agree that for games, you would be pretty insane to do it 100% assembly.
People went from ASM to C and C++ for the productivity gain, not for C++'s speed.
An argument which now also applies for using Java instead of C++.
That Fortran - C++ benchmark is interesting, but there's lots of other benchmarks showing Fortran to be faster than C++ and Java to be faster than C++ even and then VB.net being faster than Java
I'm not sure what to believe anymore except that benchmarks do not provide the rules except showing an example of 1 application alone
, which is the benchmark code.