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  Good OpenGL reference?  (Read 927 times)
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Offline jhawkes

Junior Newbie




Have you seen my glasses?


« Posted 2003-03-06 17:16:47 »

I've seen some good online OpenGL references posted here, but what about books?  Sometimes I just want to kick back and read without having to burn my eyes on a CRT.  Any suggestions?  Please real suggestions only (no links offered simply for commission purposes).
Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2003-03-06 17:49:39 »

I learned all I know from the OpenGL Reference Manual 1.2. Apart from how to make beans on toast.

Cas Smiley

Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #2 - Posted 2003-03-06 21:24:02 »

I currently use the OpenGL Programming Guide 1.0 (aka "RedBook"), and a couple of graphics theory books I've got lying around.  I'm intending to pick up the latest RedBook and BlueBook (OpenGL Reference Manual) when I next get to a decent bookshop.


If you want to give it a look before spending money, nowadays you can download RedBook 1.0 from various places, including:

http://www.gamedev.net/download/redbook.pdf

Very useful is the latest OpenGL specification, which can be found here:

http://www.opengl.org/developers/documentation/version1_4/glspec14.pdf

If you've got a good printer... Grin

Hellomynameis Charlie Dobbie.
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