Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (600)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  datagramchannel on a specified port - API change?  (Read 2528 times)
0 Members and 1 Guest are viewing this topic.
Offline markuskidd

Junior Devvie


Medals: 1



« Posted 2003-03-06 17:09:03 »

With the 1.4.0 API you could specifiy a port to open a DatagramChannel on by calling the static method DatagramChannel.open(port)
http://www.infres.enst.fr/docs/jdk1.4.0/api/java/nio/channels/DatagramChannel.html#open(int)

Apparently, this method is no longer around in 1.4.1
http://java.sun.com/j2se/1.4.1/docs/api/java/nio/channels/DatagramChannel.html

What is the methodology for opening one, and how does something disappear from the API like that?
Offline markuskidd

Junior Devvie


Medals: 1



« Reply #1 - Posted 2003-03-06 17:22:26 »

{grumble grumble}

the syntax for this is apparently
1  
2  
channel = DatagramChannel.open();
channel.socket().bind(new InetSocketAddress(port));


Still irks me though  Tongue
Offline leknor

Junior Devvie




ROCK!!!


« Reply #2 - Posted 2003-03-06 17:32:17 »

It not in the 1.4 JavaDocs on sun's site:
http://java.sun.com/j2se/1.4/docs/api/java/nio/channels/DatagramChannel.html
and I cracked open the DatagramChannel class from a 1.4.0 jre and it didn't have that method. You sure those are accurate JavaDocs over at www.infres.enst.fr (You know you can't trust those crazy french Smiley)

I'm rather sure you can do what you want by getting the java.net.DatagramSocket from DatagramChannel.socket() and callling DatagramSocket.bind(SocketAddress)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline markuskidd

Junior Devvie


Medals: 1



« Reply #3 - Posted 2003-03-06 17:40:01 »

It was also in some NIO tutorial code I googled up (the reason I was doing it this way in the first place). Other than that, I don't know why someone would fake javadocs -- quite a mystery  Shocked
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #4 - Posted 2003-03-13 03:14:33 »

That methodology was something that you could do in the early beta's of NIO, but not something you can do in the final or later.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (28 views)
2014-12-15 09:26:44

Mr.CodeIt (19 views)
2014-12-14 19:50:38

BurntPizza (35 views)
2014-12-09 22:41:13

BurntPizza (70 views)
2014-12-08 04:46:31

JscottyBieshaar (32 views)
2014-12-05 12:39:02

SHC (44 views)
2014-12-03 16:27:13

CopyableCougar4 (40 views)
2014-11-29 21:32:03

toopeicgaming1999 (108 views)
2014-11-26 15:22:04

toopeicgaming1999 (94 views)
2014-11-26 15:20:36

toopeicgaming1999 (29 views)
2014-11-26 15:20:08
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!