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Inspired by a famous table top game about robots doing a rally through halls with obstacles, traps, pits and so on, I decided to build a network playable computer game. There have been many attempts to realize such a game in the past, but often user interaction and graphics were very confusing and not even once in real time 3D. Also option cards have been missing completely. The goal is to produce a game which covers all this by providing abstract definitions af all rules and their relationships as a kind of toolkit so that it can be freely extended as long as the rules are followed.