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  Simple 2d collision response  (Read 1189 times)
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Offline knot

Senior Newbie

Java games rock!

« Posted 2004-10-03 10:25:00 »


I am having some problems in calculating the collision response of the following situation:

I have a rectangle moving at a certain dx and dy velocity inside an octagon (It's a dice game). When it collides with an edge of the octagon I need to calculate the new dx and dy values.

The top and bottom edge is offcourse: dy=-dy
And left and right edge: dx=-dx

But what about the other edges  Huh  Embarrassed
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