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  What do you think of an AI contest?  (Read 9944 times)
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Offline richardGoulter

Senior Newbie




Java - n. 2nd only to Chocolate


« Reply #30 - Posted 2006-01-01 00:27:40 »

Are there gonna be different levels in the competition (Super Programmer, Rookie etc...)

i'd fit in the catergory of rookie, (plus i'm underaged), does that mean i don't get to go in?

is this competition happening over the internet?

when and where is the competition taking place?

have i missed it?

What do i put here, i wonder... 218, 211, 207...
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #31 - Posted 2006-01-01 00:50:23 »

Nothing's happened with this yet.

I think one of the recent projects accepted for java.net was to do with AI for soccer.  Perhaps that would be a good test bed?  Probably should start with something a bit simpler first though.

I think this will be a very interesting contest if we can get it going.  I also think it will be harder than previous contests (e.g. 4k) though.

Offline richardGoulter

Senior Newbie




Java - n. 2nd only to Chocolate


« Reply #32 - Posted 2006-01-01 01:21:20 »

Hey, i just figured: (assuming someone's got this underway)

the games could have a 1000 fps (or something close) because it's ai, doesn't care how fast it is,
so is the game going to go superfast, no visual display apart from who enters, who wins,
or is it going to be "slow" so humans can see who's winning and whos losing.

and is there a limit on how beatable it is? (like in a game of pong, if you set up two ai against each other, it will go on forever.)

What do i put here, i wonder... 218, 211, 207...
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Offline richardGoulter

Senior Newbie




Java - n. 2nd only to Chocolate


« Reply #33 - Posted 2006-01-01 05:11:49 »

For the type of game, i reckon:

it should be a mixture of strategy and action

luck should be applied to all players

e.g. a randomly generated "world" gets tested by all ai bots, each bot rotates to the next position...

strategy as in, does the ai bot risk it's health to get a better weapon in a chest guarded by creatures,

does the ai give up his bow/rifle for a sword/machine gun

does the ai bot stop for health or pursue his opponent ai bot for points

does the ai bot take the short + more dangerous route to complete the mission quicker (more points)
or does the ai bot take the slow route with fewer ai bots and gain more health

does the ai bot act aggressivley to destroy ai bots, or does the ai bot team up (if an option),
does the ai bot act stealthily like a guerrila

stuff to consider...

btw

(caps lock for noticing, not anger)
HOW MANY PEOPLE ARE INTERESTED IN THIS SO PLANNING CAN BEGIN

What do i put here, i wonder... 218, 211, 207...
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #34 - Posted 2006-01-01 14:04:56 »

The last one wasn't that sucessfull was it? One entry I believe.
I would probably take a look at it, but I don't know if I have time :/

:: JOODE :: Xith3d :: OdeJava ::
Offline richardGoulter

Senior Newbie




Java - n. 2nd only to Chocolate


« Reply #35 - Posted 2006-01-01 19:20:09 »

The whole how many interested was to get back to the first post in the thread

I'm interested, would take part if it was on the web, the sort of thing the 4K is

What do i put here, i wonder... 218, 211, 207...
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #36 - Posted 2006-01-02 02:00:56 »

The main issue I see is that AI will likely take much more time and effort than the 4k.

Offline richardGoulter

Senior Newbie




Java - n. 2nd only to Chocolate


« Reply #37 - Posted 2006-01-02 18:29:36 »

Darn! Hopes and Dreams up, though now it doesn't seem to be in progress.              Sad

Oh Well, if it doesn't happen, i could use the idea for a local ai competition (for when my friends actually learn programming, and i suggest (force is more like it) them to try java.

What do i put here, i wonder... 218, 211, 207...
Offline purpleguitar

Junior Member





« Reply #38 - Posted 2006-01-04 13:57:30 »

For what it's worth, you can check out my Robo Battle Pigs AI Challenge programming competition page here:  http://www.cs.bsu.edu/~pvg/games/rbp/.  Contestants submit AI scripts written in beanshell.  I discussed a number of different strategies with my students, from randomly blasting to tracking the opponent.

Cheers
Offline misterX

Junior Member




java forever!


« Reply #39 - Posted 2006-01-27 13:48:15 »


hi,
i'm the one who started this idea. Smiley
And the contest was the following:   http://ece.fsa.ucl.ac.be/adagneli/aicontest/
It was in 2004 i think, but i'm not sure. And despite having advertised it on several gamedev and ai sites, i only received a single AI submission like arne said, so it was rather disapointing. I believe however several people attempted to make an AI but were fooled because it turned out to be much harder than it looks at first sight.

Nevertheless, if many of you still want to see another contest, i would be ready to make a new one for a 2006 edition! Tongue
...But this time, i would be more inclined to make a turn-based one like a simple board game.
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