Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (483)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Who has best SDK / developer support?  (Read 1371 times)
0 Members and 1 Guest are viewing this topic.
Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Posted 2004-10-01 17:34:34 »

I discovered that Nokia and Samsung have some great java developer support for doing work on their phones.

Does anyone have any experience with them or others?

Regards,
Dr. A>
Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #1 - Posted 2004-10-01 21:17:55 »

Most Sony Ericsson devices have on-device debugging - an incredibly useful feature from a dev. perspective.

Samsung & nearly all their phones are shite, I stay as far from them as possible.

Nokia can be both a blessing, and a curse.
Their devices tend to be consistent, and reliable, and their SDK is very well supported.
However their phones, while consistent, do tend to do things abit differently to others - often not following [and indeed often breaking] the midp spec.
Their SDK while being fully featured, and fairly accurate, is still pretty buggy - and can play havok with other SDKs.

Porting apps. that have been solely developed for Nokia's can be a real bitch, as they tend to rely heavily on the Nokia extensions...

Out of the scores of phones i've worked with, i'd say my favourites are still the Sony Ericssons.
Ignoring the early T610 series (which is a pile of ****)
the newer Z1010, K500, K700, etc are all a joy to develop for - very accurately conform to the midp2 spec. and are all fast devices with on-device debugging.

Their own phone UI is also pretty sensibly layed out - so long as it hasn't been vodafone-ised (aka made crap)

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Reply #2 - Posted 2004-10-02 13:14:06 »

Have you worked with many Motorola phones?  I can't find any info on their SDK or any type of developer support the way I have for the other two plus SonyEricsson.

One thing I found about the SE phones was that they are EXPENSIVE.  The first model that has MIDP2.0 support appears to be the P900.  From there, things just get really tricked out and expensive.

Cheers,
Dr. A>
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #3 - Posted 2004-10-02 13:58:35 »

I've done a little work with Moto's, mostly the C650 and moto triplet range. (V220,300,400,500,etc etc)
I'd rate them as pretty run-of-the-mill phones, average performance, fairly good implementations - I've had no need to go looking for the developer site.


Some of the SE phone are abit expensive, though the K500 is meant to be rectifying this.
Its basically a stripped down K700, no bluetooth, only 12mb ram instead of 30mb, slightly smaller resolution.
I think you can get it for around £100 on pay as you go, or for free on most contracts.

Its got it where it counts though, midp2, cldc1.1, JSR184(m3g), Mascot Capsule, 1.5mb heap, and its a pretty fast phone too. (infact, due to the smaller screensize, and newer firmware the K500 is a good deal quicker than the K700 Shocked)

(http://developer.sonyericsson.com/site/global/products/phones/phonegallery/p_phonegallery.jsp)

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline niklasa99

Senior Newbie


Medals: 1


Java games rock!


« Reply #4 - Posted 2004-10-02 16:15:58 »

SE has good development documentation. Alot of info is available on their site and with their newer phones i've had exactly zero problems. Their forums are useless though, so if (when) you run into problems you are usually on your own.

Personally, I begun developing for them because of the On-Device Debugging but I feel that it has been kind of over hyped and isn't nearly as useful as I first thought it would be.

Offline Serethos

Junior Member




Java games rock!


« Reply #5 - Posted 2004-10-08 09:31:10 »

ive made some good experience working with my motorola v525. and my (not too long)  impression from their website
motocoder.com is very satisfiying. seems to be pretty frequented.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (15 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (38 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!