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  Microsoft Quits OpenGL ARB  (Read 1722 times)
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Offline princec

JGO Kernel


Medals: 369
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Posted 2003-03-04 08:11:59 »

Read all about it on the Register.

No great worry I don't think.

Cas Smiley

Offline Themroc

Junior Member





« Reply #1 - Posted 2003-03-04 09:14:39 »

No worry for the next 2-3 years.

Maybe MS doesn't like the upcoming OpenGL ES for mobile gaming?
http://www.eet.com/sys/news/OEG20030228S0023
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #2 - Posted 2003-03-04 09:18:20 »

Well, my only worry is that they've backed off from the ARB to release themselves from the requirement to inform the members of conflicting patents.

They have a huge portfolio of graphics-related patents both inherited (SGI etc) and from their own research - they could really mess with OpenGL 2.0 if they want to.

God I hate software patents.

Hellomynameis Charlie Dobbie.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #3 - Posted 2003-03-05 00:28:43 »

They will support OpenGL long enough to move most major applications over to DirectX - this tactic is so familiar its sickening. This is part of the same strategy used against Java.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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