Chman
Junior Member  
Nothing more that... Java games are cool !
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Posted
2004-09-28 21:01:46 » |
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I'm very curious....  Chman
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ap_kelly
Junior Member  
Java rocks!
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Reply #1 - Posted
2004-09-29 02:43:48 » |
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Other...
I voted for 2, LWJGL and Other. I'm currently working on a port of the OpenSceneGraph to Java, with a view to then porting Demeter as well (which sits on top of OSG). The underlying rendering technology is LWJGL though.
I've also toyed around with LWJGL on it own, and had a little success.
Andy.
PS: I don't want to hijack the topic of this thread, but do people think it's important to maintain and exact copy of an API when porting to another language, even if that means breaking some of the guidelines for that language, e.g. package/class/method and attribute names? Which is the greater good?
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Malohkan
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Reply #2 - Posted
2004-09-29 13:33:00 » |
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other, the only 3D I've done was by faking it with Java2D  See RPG on my site hehe
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Games published by our own members! Check 'em out!
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crystalsquid
Junior Member  
... Boing ...
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Reply #3 - Posted
2004-09-29 14:27:40 » |
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My own software rasteriser 
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Hansdampf
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Reply #4 - Posted
2004-09-29 15:43:15 » |
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My own software rasteriser  me too 
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Chman
Junior Member  
Nothing more that... Java games are cool !
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Reply #6 - Posted
2004-09-29 21:53:34 » |
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So some people use there own software rendering engine... Why ? I know it's good in order to fully understand 3D (I've made some software renderers too) but is it just for learning purpose or for fun ?
Those days, making a full 3D game in software mode is not very recommanded, especially if you want beautiful 3D effects...
Chman
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oNyx
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Reply #7 - Posted
2004-09-29 22:44:21 » |
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They are doing 2D stuff (afaik)... and their reasoning is that it's less trouble to buy a faster machine than installing/updating some software  *poke* 
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Hansdampf
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Reply #8 - Posted
2004-09-30 06:38:01 » |
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They are doing 2D stuff (afaik)...
plus 3D, animations/graphics are rendered using triangles in 3D (called rasterizer), saved in RAM and drawn to screen. and their reasoning is that it's less trouble to buy a faster machine than installing/updating some software
beside that: - I use procedural textures (dont' know if that's possible with lwjgl). - my game (theoretically  ) runs on mobile phones - can implement things like fog quickly because my engine lacks features like scene graphs and 1000 other things, is kept very simple and is used ONLY to prerender animations. btw, how many software updates do you need to play UT2004?  (I will send you my old cpu+mainboard when I will upgrade next time  ) ps I can't understand people spending 400$ on the graphics card and only 30$ on the cpu)
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crystalsquid
Junior Member  
... Boing ...
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Reply #9 - Posted
2004-09-30 13:39:17 » |
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I'm planning on using it for full 3d WEB games that run on Java 1.1 and require no extra downloads  It currently supports texturing with pseudo-anisotropic filtering, shading, sorted transparencies, translucent alpha blending, and additive blending. It will (eventually) support specular lighting, perspective correct multi texture, better anisotropic filtering and a few other nice things. It's the 1.1 compatability & no extra download required that made me do it. As for performance, it can match as PS1 for poly throughput which is good enough for me  - Dom
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Games published by our own members! Check 'em out!
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Chman
Junior Member  
Nothing more that... Java games are cool !
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Reply #10 - Posted
2004-09-30 17:00:43 » |
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I'm planning on using it for full 3d WEB games that run on Java 1.1 and require no extra downloads  It currently supports texturing with pseudo-anisotropic filtering, shading, sorted transparencies, translucent alpha blending, and additive blending. It will (eventually) support specular lighting, perspective correct multi texture, better anisotropic filtering and a few other nice things. Sounds great to me ! Any demos out there ?  As for performance, it can match as PS1 for poly throughput which is good enough for me  PS1 ? Good, but what kind of hardware are you running on ? Chman
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karmaGfa
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Reply #11 - Posted
2004-11-25 17:20:15 » |
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for now .. I used JOGL, but in the near future I will use a bind to OGRE for some darks reasons.
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phazer
Junior Member  
Come get some
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Reply #12 - Posted
2004-11-25 17:35:26 » |
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DIY library + LWJGL 
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Tomas
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Reply #13 - Posted
2004-11-27 19:59:08 » |
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Where did the mighty AgentFX go, I use it all the time  Cheers // Tomas
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CTO Agency9
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princec
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Reply #14 - Posted
2004-11-28 09:45:28 » |
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I'm kinda surprised at the strong showing of JOGL. Still haven't seen a buyable released game from it though... Cas 
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blahblahblahh
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Reply #15 - Posted
2004-11-28 10:48:26 » |
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I'm shocked by J3D's popularity, given the slowness and bugginess (latest version as of a month or two ago included a reproducible crash-the-computer bug on ALL games under linux with Geforce2 that wasn't in previous versions).
I admit this played a small part in pausing new games added to JGF - I was fed up of losing my desktop everytime I tried an incoming J3D game (because they were all using the current build, since the previous one broke the sound system completely on many systems).
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malloc will be first against the wall when the revolution comes...
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Chman
Junior Member  
Nothing more that... Java games are cool !
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Reply #16 - Posted
2004-11-30 12:04:50 » |
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Well, I think the JoGL popularity is due to the fact that it's the "Official" Sun's java binding, so users are more confident with it... Although I think LWJGL is easier to use (and, of course, more powerful  ). For the Java3D thing, don't understand either...
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princec
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Reply #17 - Posted
2004-11-30 13:16:10 » |
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I think it's the refugees from the visualisation/CAD/CAM spaces that haven't got anywhere else to talk about 3D stuff come here. Look at Mithrandir for example - he's not a games programmer but Sun have simply nothing to cater for his sector. Cas 
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Rob Nugent
Junior Member  
May contain nuts
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Reply #18 - Posted
2004-11-30 15:07:24 » |
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Well, I think the JoGL popularity is due to the fact that it's the "Official" Sun's java binding, so users are more confident with it... Although I think LWJGL is easier to use (and, of course, more powerful Tongue).
For me it's nothing to do with the 'official' nature of JOGL or feeling more confident with it but the fact that I need Windowed/AWT/Swing operation. Starting with this requirement doesn't give me a lot of other options.
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aNt
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Reply #19 - Posted
2004-12-13 09:47:53 » |
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i +1 to Xith3d but then it runs on top of Lwjgl or Jogl so its a split i guess.  its all good!
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EgonOlsen
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Reply #20 - Posted
2004-12-14 17:31:52 » |
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+1 for other: jPCT (which as been ignored in the list...as usual...  )
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princec
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Reply #21 - Posted
2004-12-15 08:08:50 » |
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You ought to promote jPCT more! Ooh, and you've mentioned Dudester!! Cheers. Cas 
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weston
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Reply #22 - Posted
2004-12-15 08:52:53 » |
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lwjgl as of a few days ago, and I must say: after using lwjgl I'll never go back to jogl *shudders*.
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for(int i = 1; i > 0; i++) { System.out.println(i+" cups of java downed"); }
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erikd
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Reply #23 - Posted
2005-02-18 09:14:38 » |
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LWJGL, of course  Recently I started playing with jME too. I've picked up my "Mazer" game and converted it to jME. Works like a charm, and jME is very easy to use and feature rich.
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Daire Quinlan
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Reply #24 - Posted
2005-02-18 10:29:56 » |
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JOGL because i started using it when i ported over my stuff from c++ to java and it seemed like the 'official' way to go about it. So far only inertia has kept me from punting the entire thing over to LWJGL. I need sound and want to get rid of AWT dependencies and a nice unified library sounds like the way to go ...
D.
why on earth does 'ported' look so stupid when its written down ... ported ported ported portified porterated .....
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Orangy Tang
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Reply #25 - Posted
2005-02-18 11:53:52 » |
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LWJGL, natch. I refuse to use Jogl again, to the extent that I've modified Cas' Spaghetti to the point where I can make my game editors/tools with it easier than using Swing. 
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princec
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Reply #26 - Posted
2005-02-18 12:26:40 » |
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So there's more JOGL games going on that LWJGL ones still... but where are the results? Who's released what? Surely can't just be me? Cas 
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Orangy Tang
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Reply #27 - Posted
2005-02-18 12:32:40 » |
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Wurm is the only commercial-grade game using Jogl to my knowledge. Although I may just have offended several people's projects by forgetting about them. 
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Vorax
Senior Member    Projects: 1
System shutting down in 5..4..3...
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Reply #28 - Posted
2005-02-18 22:56:55 » |
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So there's more JOGL games going on that LWJGL ones still... but where are the results? Who's released what? Surely can't just be me? Cas  Give me another 11 months or so and i'll show you something wonderful 
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Markus_Persson
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Reply #29 - Posted
2005-03-01 11:12:38 » |
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Must.. stay faithful.. to jogl.. .. must not.. consider.. alternatives!
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