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  3D API  (Read 7352 times)
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Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Posted 2004-09-28 19:01:46 »

I'm very curious.... Smiley

Chman
Offline ap_kelly

Junior Devvie




Java rocks!


« Reply #1 - Posted 2004-09-29 00:43:48 »

Other...

I voted for 2, LWJGL and Other. I'm currently working on a port of the OpenSceneGraph to Java, with a view to then porting Demeter as well (which sits on top of OSG). The underlying rendering technology is LWJGL though.

I've also toyed around with LWJGL on it own, and had a little success.

Andy.

PS: I don't want to hijack the topic of this thread, but do people think it's important to maintain and exact copy of an API when porting to another language, even if that means breaking some of the guidelines for that language, e.g. package/class/method and attribute names? Which is the greater good?

Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Reply #2 - Posted 2004-09-29 11:33:00 »

other, the only 3D I've done was by faking it with Java2D  Grin  See RPG on my site hehe

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline crystalsquid

Junior Devvie




... Boing ...


« Reply #3 - Posted 2004-09-29 12:27:40 »

My own software rasteriser Tongue
Offline Hansdampf

Senior Devvie


Projects: 3


too offending?


« Reply #4 - Posted 2004-09-29 13:43:15 »

Quote

My own software rasteriser  Tongue


me too  Tongue

lots of sillystupid games: http://www.emaggame.com
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #5 - Posted 2004-09-29 17:47:47 »

The mighty LWJGL of course Tongue

Grin

弾幕 ☆ @mahonnaiseblog
Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #6 - Posted 2004-09-29 19:53:34 »

So some people use there own software rendering engine... Why ? I know it's good in order to fully understand 3D (I've made some software renderers too) but is it just for learning purpose or for fun ?

Those days, making a full 3D game in software mode is not very recommanded, especially if you want beautiful 3D effects...

Chman
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #7 - Posted 2004-09-29 20:44:21 »

They are doing 2D stuff (afaik)... and their reasoning is that it's less trouble to buy a faster machine than installing/updating some software Roll Eyes

*poke* Grin

弾幕 ☆ @mahonnaiseblog
Offline Hansdampf

Senior Devvie


Projects: 3


too offending?


« Reply #8 - Posted 2004-09-30 04:38:01 »

Quote

They are doing 2D stuff (afaik)...

plus 3D, animations/graphics are rendered using triangles in 3D (called rasterizer), saved in RAM and drawn to screen.

Quote

and their reasoning is that it's less trouble to buy a faster machine than installing/updating some software

beside that:
- I use procedural textures (dont' know if that's possible with lwjgl).  
- my game (theoretically Wink ) runs on mobile phones
- can implement things like fog quickly because my engine lacks features like scene graphs and 1000 other things, is kept very simple and is used ONLY to prerender animations.

btw, how many software updates do you need to play UT2004?   Grin
(I will send you my old cpu+mainboard when I will upgrade next time Wink )

ps  I can't understand people spending 400$ on the graphics card and only 30$ on the cpu)

lots of sillystupid games: http://www.emaggame.com
Offline crystalsquid

Junior Devvie




... Boing ...


« Reply #9 - Posted 2004-09-30 11:39:17 »

I'm planning on using it for full 3d WEB games that run on Java 1.1 and require no extra downloads Smiley
It currently supports texturing with pseudo-anisotropic filtering, shading, sorted transparencies, translucent alpha blending, and additive blending.

It will (eventually) support specular lighting, perspective correct multi texture, better anisotropic filtering and a few other nice things.

It's the 1.1 compatability & no extra download required that made me do it. As for performance, it can match as PS1 for poly throughput which is good enough for me Smiley

- Dom

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #10 - Posted 2004-09-30 15:00:43 »

Quote
I'm planning on using it for full 3d WEB games that run on Java 1.1 and require no extra downloads Smiley
It currently supports texturing with pseudo-anisotropic filtering, shading, sorted transparencies, translucent alpha blending, and additive blending.

It will (eventually) support specular lighting, perspective correct multi texture, better anisotropic filtering and a few other nice things.

Sounds great to me ! Any demos out there ? Tongue

Quote
As for performance, it can match as PS1 for poly throughput which is good enough for me Smiley

PS1 ? Good, but what kind of hardware are you running on ?

Chman
Offline karmaGfa

Junior Devvie




Miaow


« Reply #11 - Posted 2004-11-25 16:20:15 »

for now .. I used JOGL, but in the near future I will use a bind to OGRE for some darks reasons.

<a href="http://www.le-moulin-studio.com">Le Moulin Studio</a> - MMO Technologies and Services.
Offline phazer

Junior Devvie




Come get some


« Reply #12 - Posted 2004-11-25 16:35:26 »

DIY library + LWJGL  Smiley

Offline Tomas

Junior Devvie




Agency9


« Reply #13 - Posted 2004-11-27 18:59:08 »

Where did the mighty AgentFX go, I use it all the time  Cool

Cheers
// Tomas

CTO Agency9
Offline princec

« JGO Spiffy Duke »


Medals: 437
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #14 - Posted 2004-11-28 08:45:28 »

I'm kinda surprised at the strong showing of JOGL.
Still haven't seen a buyable released game from it though...

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #15 - Posted 2004-11-28 09:48:26 »

I'm shocked by J3D's popularity, given the slowness and bugginess (latest version as of a month or two ago included a reproducible crash-the-computer bug on ALL games under linux with Geforce2 that wasn't in previous versions).

I admit this played a small part in pausing new games added to JGF - I was fed up of losing my desktop everytime I tried an incoming J3D game (because they were all using the current build, since the previous one broke the sound system completely on many systems).

malloc will be first against the wall when the revolution comes...
Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #16 - Posted 2004-11-30 11:04:50 »

Well, I think the JoGL popularity is due to the fact that it's the "Official" Sun's java binding, so users are more confident with it... Although I think LWJGL is easier to use (and, of course, more powerful Tongue).

For the Java3D thing, don't understand either...
Offline princec

« JGO Spiffy Duke »


Medals: 437
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #17 - Posted 2004-11-30 12:16:10 »

I think it's the refugees from the visualisation/CAD/CAM spaces that haven't got anywhere else to talk about 3D stuff come here. Look at Mithrandir for example - he's not a games programmer but Sun have simply nothing to cater for his sector.

Cas Smiley

Offline Rob Nugent

Junior Devvie




May contain nuts


« Reply #18 - Posted 2004-11-30 14:07:24 »

Quote

Well, I think the JoGL popularity is due to the fact that it's the "Official" Sun's java binding, so users are more confident with it... Although I think LWJGL is easier to use (and, of course, more powerful Tongue).


For me it's nothing to do with the 'official' nature of JOGL or feeling more confident with it but the fact that I need Windowed/AWT/Swing operation. Starting with this requirement doesn't give me a lot of other options.
Offline aNt

Senior Devvie




AFK


« Reply #19 - Posted 2004-12-13 08:47:53 »

i +1 to Xith3d but then it runs on top of Lwjgl or Jogl so
its a split i guess. Smiley

its all good!
Offline EgonOlsen
« Reply #20 - Posted 2004-12-14 16:31:52 »

+1 for other: jPCT (which as been ignored in the list...as usual... Tongue )

Offline princec

« JGO Spiffy Duke »


Medals: 437
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #21 - Posted 2004-12-15 07:08:50 »

You ought to promote jPCT more!

Ooh, and you've mentioned Dudester!! Cheers.

Cas Smiley

Offline weston

Junior Devvie





« Reply #22 - Posted 2004-12-15 07:52:53 »

lwjgl as of a few days ago, and I must say: after using lwjgl I'll never go back to jogl *shudders*.

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #23 - Posted 2005-02-18 08:14:38 »

LWJGL, of course  Smiley
Recently I started playing with jME too. I've picked up my "Mazer" game and converted it to jME. Works like a charm, and jME is very easy to use and feature rich.

Offline Daire Quinlan

Junior Devvie





« Reply #24 - Posted 2005-02-18 09:29:56 »

JOGL because i started using it when i ported over my stuff from c++ to java and it seemed like the 'official' way to go about it. So far only inertia has kept me from punting the entire thing over to LWJGL. I need sound and want to get rid of AWT dependencies and a nice unified library sounds like the way to go ...

D.

why on earth does 'ported' look so stupid when its written down ... ported ported ported portified porterated .....
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #25 - Posted 2005-02-18 10:53:52 »

LWJGL, natch. I refuse to use Jogl again, to the extent that I've modified Cas' Spaghetti to the point where I can make my game editors/tools with it easier than using Swing. Smiley

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline princec

« JGO Spiffy Duke »


Medals: 437
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #26 - Posted 2005-02-18 11:26:40 »

So there's more JOGL games going on that LWJGL ones still... but where are the results? Who's released what? Surely can't just be me?

Cas Smiley

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #27 - Posted 2005-02-18 11:32:40 »

Wurm is the only commercial-grade game using Jogl to my knowledge. Although I may just have offended several people's projects by forgetting about them. Embarrassed

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #28 - Posted 2005-02-18 21:56:55 »

Quote
So there's more JOGL games going on that LWJGL ones still... but where are the results? Who's released what? Surely can't just be me?

Cas Smiley



Give me another 11 months or so and i'll show you something wonderful Wink

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #29 - Posted 2005-03-01 10:12:38 »

Must.. stay faithful.. to jogl..
.. must not..
consider.. alternatives!

Play Minecraft!
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