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  Java3D and FlyingGuns on JavaLobby.org  (Read 1402 times)
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Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Posted 2004-09-26 14:24:01 »


http://www.javalobby.org/nl/archive/jlnews_20040921o.html#newsfront

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #1 - Posted 2004-09-27 17:09:38 »

Hey, congratulations! Grin

Hellomynameis Charlie Dobbie.
Offline zingbat

Senior Member




Java games rock!


« Reply #2 - Posted 2004-09-27 22:08:53 »

Java games need a flag game that can be put in front of the noose of every java gaming critic. Flying Guns is in the good path i think. FG runs reasonably fast with so AIs in the game at the same time.

There is however some barriers the game needs to overcame before being a flag game for java tech:

- using a shader language, i wonder how they are going to do this with java3d.

- atract artists to build great graphics, music, animations, etc and for that they need good format importers  / exporters for common apps. Not just simplistic importers for old formats that cannot import animation tracks or advanced material info.

- being able to create a fun game, having good game design skills and a good game model. I hve read something about mixing terrain vehicles and submarines for ground targets. Not a bad idea. I would add to this controling a foot sholdier that could enter the plane and leave it (the character) after landing in his base to be able to talk to his commander and receive instructions.
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Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2004-09-28 07:19:34 »

Thx zingbat!

All you mention is on the todo list!

- Java3D is on its way to open up for shaders.  Despite of that, I currently create a 3D engine abstraction that will allow to plug other 3D engines (xith, jme, aviatrix, pure ogl) as well. This will also allow to do comparisons and create meaningful benchmarks (not just FPS for a spinning cube)

- art work: yes, this is a BIG problem. I hope for some donations from the Battlefield 1918 team. FG is able to integrate any kind of loader.

- gameplay, big point!! FG is a network game, which does not make things easy. OTOH, the underlying architecture was created to be able to hold and manage complex, distributed structures. I feel my part is to make that middleware solid.

There's a single person working here and there on the project. Maybe 1h/week. Not enough for a flag game.

So ... volunteers for 3D? Gameplay? Editors? Artwork? Web?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline zingbat

Senior Member




Java games rock!


« Reply #4 - Posted 2004-09-28 07:47:37 »

I still need to learn a lot stuff before doing any game programming in java, but i hope people try to help. Making a good game that sells java is something that will help everyone.
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2004-09-28 08:43:04 »

If I had the time.... I'd be making a 2D deathmatch game Wink I can't get my head round 3D at all!

Cas Smiley

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #6 - Posted 2004-09-29 13:55:50 »

Quote
If I had the time.... I'd be making a 2D deathmatch game Wink I can't get my head round 3D at all!

Cas Smiley


Remember "Combat" for the Atari 2600 Smiley ?

I had some ideas for a 2d multiplayer game... but no time to do it...  Isn't that always the case? Sigh.

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2004-09-29 14:47:55 »

I'll be making time next year... really want to do that Puppygames deathmatch game...

Cas Smiley

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #8 - Posted 2004-09-29 17:16:29 »

... and I'd love to support that with the HQ things ...

The DRTS project already features a 2D deathmatch, JPilot. Taking that as a base?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2004-09-29 19:50:43 »

No idea yet! My ambitions are nothing less than Better Than Soldat so it'll be a while in the planning...

Cas Smiley

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