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  Using pbuffers with Windows  (Read 741 times)
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Offline john.preston

Junior Devvie

Java games rock!

« Posted 2004-09-22 15:01:35 »

Hi, I've tried everything to get pbffers to work on the windows platform. I have a jogl app running on Linux but then I come to try it on Windows it errors out saying wglxxxxARB not available. (I can't remember trhe exact message). However I have been seen somewhere that  this dosen't ahppen on the april beta. When I downloaded the april beta and tried it I got another message about not being able to lock the surface.

I have been searching for days for an example of a simple pbuffers implementation that works on Windows. I understand that you need to have some ghost window, but I can't find an exmaple that works.

Does anybody have a simple pbuffer demo that delas with creating this  ghost window and sharing it with the main application canvas so I can create textures in the pbuffer and use them from my main thread.

I know that there might be limited info here but I just want some simple code that  is supposed to work on the Windoes platform so I cant see what I need to do different to be able to have a single codebase for may app.

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