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  Is Jorbis performing?  (Read 998 times)
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Offline TheAnalogKid
« League of Dukes »

JGO Coder


Projects: 3



« Posted 2004-09-17 19:42:10 »

I plan to use this API but I was wondering how about the performance/latency for a fast action game? Is it performing enough? How does it compare to the other APIs?

Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #1 - Posted 2004-09-17 22:41:19 »

TIP: just decode all your sounds and music ahead of time. Then there is simply no performance issue to think about.

Cas Smiley

Offline z.e.r.o

Junior Member




Java games rock!


« Reply #2 - Posted 2004-09-19 16:00:25 »

For a simple soundtrack play the OGG decoders in Java are almost the same as the native ones.
I guess that in JSE 5.0 it should be even better, since the VM is a bit more performing (at least on my configuration, it had an overall 18% speedup).

I second Princec for simple sound effect play: just load the sample, decode it and keep the decoded form in memory: you'll have less performance hit and a more responsive playback experience on less performing machines.

You can also unpack soundtracks, if they aren't too big to fit in memory. The last project in which I use sound had ogg soundtracks that, decompressed were almost all around 15-20 MB, so it wasn't an option.

Matteo Anelli
.brain - http://www.dot-brain.com
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