Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (567)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  odejava/xith3d integration  (Read 1026 times)
0 Members and 1 Guest are viewing this topic.
Offline desertrock

Senior Newbie





« Posted 2004-09-14 20:34:51 »

hi all!

i have a question regarding to the integration of ode in my xith3d app. i'm thinking about having some kind of entity-class which represents an object in the 3d-world. this entity could be a decendant of BranchGroup so an easy integration in the scenegraph would be possible. furthermore the entity would encapsulate the TransformGroup generated by the OdejavaToXith3d-class and it's appropriate ode-body-object counterpart as well. the initial definition of all simulation relevant body/geom would be done in the odeworld so it's xith representation could be updated after each simulationstep. gamelogic inside an entity could then apply forces to it's ode-body if neccessary, to simulate interaction.

sounds this like a reasonable way of doing it or are there easier/better solutions? any help is much appreciated.

thnx in advance,
holger
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-09-14 21:56:22 »

Sounds good.  I trust you will be using the org.odejava.display package to keep the objects in sync?  This is strongly recommended.  I've recently added in a feature where you can mark an ODE Placeable as "fixed" (e.g. a static geom) so doesn't update the TG every frame (everytime you call setTransform Xith3D has to do many matrix calculations).

Will.

Offline desertrock

Senior Newbie





« Reply #2 - Posted 2004-09-16 06:03:08 »

thnx will!
good to know that i'm on the right way. yes, i'm using the org.odejava.display package to keep my objects in sync.

greetings,
holger
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (36 views)
2014-09-24 16:13:29

Pippogeek (29 views)
2014-09-24 16:12:22

Pippogeek (18 views)
2014-09-24 16:12:06

Grunnt (41 views)
2014-09-23 14:38:19

radar3301 (24 views)
2014-09-21 23:33:17

BurntPizza (60 views)
2014-09-21 02:42:18

BurntPizza (30 views)
2014-09-21 01:30:30

moogie (35 views)
2014-09-21 00:26:15

UprightPath (49 views)
2014-09-20 20:14:06

BurntPizza (52 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!