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  odejava/xith3d integration  (Read 1730 times)
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Offline desertrock

Senior Newbie

« Posted 2004-09-14 20:34:51 »

hi all!

i have a question regarding to the integration of ode in my xith3d app. i'm thinking about having some kind of entity-class which represents an object in the 3d-world. this entity could be a decendant of BranchGroup so an easy integration in the scenegraph would be possible. furthermore the entity would encapsulate the TransformGroup generated by the OdejavaToXith3d-class and it's appropriate ode-body-object counterpart as well. the initial definition of all simulation relevant body/geom would be done in the odeworld so it's xith representation could be updated after each simulationstep. gamelogic inside an entity could then apply forces to it's ode-body if neccessary, to simulate interaction.

sounds this like a reasonable way of doing it or are there easier/better solutions? any help is much appreciated.

thnx in advance,
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #1 - Posted 2004-09-14 21:56:22 »

Sounds good.  I trust you will be using the org.odejava.display package to keep the objects in sync?  This is strongly recommended.  I've recently added in a feature where you can mark an ODE Placeable as "fixed" (e.g. a static geom) so doesn't update the TG every frame (everytime you call setTransform Xith3D has to do many matrix calculations).


Offline desertrock

Senior Newbie

« Reply #2 - Posted 2004-09-16 06:03:08 »

thnx will!
good to know that i'm on the right way. yes, i'm using the org.odejava.display package to keep my objects in sync.

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