I am just trying to implement a hud using the foreground node. This works fine. The only problem I have now is that if I want to zoom using view.setFieldOfView the elements in the foreground get zoomed too which is not desired.
Any ideas on how to address this problem ? Different way of zooming or perhaps just some magic parameter to make the forground nodes static ?
One remark: in some occasions it will perhaps be usefull to have hud elements affected by the fieldOfView: for example a "lock on" bounding box for some visible object on screen (like in air/space combat sims)
If you can create a small test case, and submit this as an issue in IssueZilla, I will look into fixing it. I have no time for the next four weeks, but after I will be able to look at it.