Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  sync and sync2  (Read 694 times)
0 Members and 1 Guest are viewing this topic.
Offline karatemarkel

Junior Member





« Posted 2004-09-10 19:09:39 »

Hands up who could see this coming Smiley

After being advised to use the sync and sync2 methods rather than rely on vsync, I thought I'd try and test them out. Not sure if I'm doing this right but here's how I'm using the method, using the mainloop from FullScreenWindowedTest as an example.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
       private void mainLoop()
      {
            while (!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested())
            {
                  if (Display.isVisible())
                  {
                        // check keyboard input
                       processKeyboard();
                        // do "game" logic, and render it
                       logic();
                        render();
                  }
                  else
                  {
                        // no need to render/paint if nothing has changed (ie. window
                       // dragged over)
                       if (Display.isDirty())
                        {
                              render();
                        }
                        // don't waste cpu time, sleep more
                       try
                        {
                              Thread.sleep(100);
                        }
                        catch (InterruptedException inte)
                        {
                        }
                  }
                  // Update window
                 Display.sync(60);
                  Display.update();
            }
      }



As I said I'm not sure if this is the right way to use the method, but doing it this way the updates are not very reliable, the screen seems to skip every few seconds as if it's catching up with the updates, if that makes any sense.

So what I'm I doing wrong here?

cheers

Btw, the display mode is set to 60htz.
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #1 - Posted 2004-09-11 06:47:42 »

Try Display.sync2(61)  instead of Display.sync(60).

This way your app should skip less to no frames. The reason why sync2 should get 61 instead of 60 is because the sync2 method doesn't add that small error margin by itself.

I'd written a small test application for comparing different sync methods under cpu load. You can grap it here if you are interested.

弾幕 ☆ @mahonnaiseblog
Offline karatemarkel

Junior Member





« Reply #2 - Posted 2004-09-11 12:32:49 »

I tried sync2(61) and its still causing the graphics to twitch every few seconds.

I take a look at your test app later, I'll need up update it for the latest lwjgl before it'll compile.

Cheers onyx.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (68 views)
2013-05-17 21:29:12

alaslipknot (77 views)
2013-05-16 21:24:48

gouessej (109 views)
2013-05-16 00:53:38

gouessej (104 views)
2013-05-16 00:17:58

theagentd (115 views)
2013-05-15 15:01:13

theagentd (104 views)
2013-05-15 15:00:54

StreetDoggy (149 views)
2013-05-14 15:56:26

kutucuk (173 views)
2013-05-12 17:10:36

kutucuk (170 views)
2013-05-12 15:36:09

UnluckyDevil (179 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.154 seconds with 20 queries.