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  cvs or not,c compiler  (Read 1678 times)
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Offline starlord

Junior Member





« Posted 2003-02-28 14:12:50 »

what "free" c/c++ compilers there are for windows so i can build lwjgl(and compiler that is supported with lwjgl build file)?

or is the current release up to date with cvs version?
so no need to fetch from cvs?
Offline cfmdobbie

Senior Member




Who, me?


« Reply #1 - Posted 2003-02-28 19:21:21 »

Well, there are a number of free C/C++ compilers for Windows - DJGPP at least used to be the most popular - long time since I looked!  However, I believe the LWJGL build system is completely MS Visual Studio.  If you don't have access to that, you're probably going to have problems. :-/

As for the latest version, there were rumblings about a new release recently... Cas, when's the next release scheduled?

Hellomynameis Charlie Dobbie.
Offline starlord

Junior Member





« Reply #2 - Posted 2003-02-28 19:30:41 »

i managed to get compiled the cvs version to point where it need's directx for input handling.

i guess it uses dx8, i'm downloading dx9 c/c++ sdk,hopefully there's no  big changes on it.

using dev-cpp(gcc3.2)
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Offline Matzon
« League of Dukes »

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« Reply #3 - Posted 2003-02-28 19:39:11 »

Quote
As for the latest version, there were rumblings about a new release recently... Cas, when's the next release scheduled?


It will most likely be released tomorrow evening (CET), this will be version 0.5

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #4 - Posted 2003-03-01 04:17:04 »

Quote

i guess it uses dx8, i'm downloading dx9 c/c++ sdk,hopefully there's no  big changes on it.


Ah yes, the pesky platform specific DirectInput stuff. Wish there was something similar to OpenGL and OpenAL that handled input.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline starlord

Junior Member





« Reply #5 - Posted 2003-03-01 05:08:42 »

what sdk provides eah.h header for lwjgl compilation?
OpenAl SDK from creative doesn't,should it?
Offline elias

Senior Member





« Reply #6 - Posted 2003-03-01 08:47:20 »

eax.h you mean? it's in the EAX sdk from creative (downloaded separately from the OAL sdk). regarding Visual Studio, I believe that lwjgl should be easily compilable with other compilers. All source files in src/native/common is shared with the linux gcc compile, for example.

- elias

Offline starlord

Junior Member





« Reply #7 - Posted 2003-03-01 09:32:30 »

oh, i typed, yes eax.h.

heh, i have dev-cpp for compiling lwjgl, i was whatching the update/install module list that the program has,
there where Directx9 devpak and here's the description:
Version: 9.0
Size: 2,917 KB
Type: Package

* Micro$lut Winblows API for graphics, sound, input, network i/o, etc
* Includes working dxguidfile
* If you want to do 3d graphics, stick with OpenGL

heh, it seem's that more and more user's are showing the
microsoft what they think of it.

last week or so there where good release of opera that show's true form of msn site's
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