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  Bugfix in 1.4.1_02  (Read 2624 times)
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Offline Pops

Senior Newbie




I love YaBB 1G - SP1!


« Posted 2003-02-28 12:35:44 »

Just was reading the release notes for 1.4.1_02 and stumbled across this fix (on the windows platform):

4713736 -  Hardware acceleration for alpha channels (translucent images) is supported.

Unfortunately - the bugid is not a public one - anyone know what this entails?
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #1 - Posted 2003-02-28 16:56:00 »

Ha, you beat me to it.  I just came here to post the exact same message.  Where's Trembovetski to fill us in on the details??

Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #2 - Posted 2003-03-01 00:09:15 »

What is the URL to get the info on the sun's page??
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Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #3 - Posted 2003-03-01 10:12:11 »

just a guess, but would it be through using :-

1  
graphicsConfiguration.createCompatibleImage(width,height,Transparency.TRANSLUCENT);

? Roll Eyes

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Offline coramoor

Senior Newbie




Java games rock!


« Reply #4 - Posted 2003-03-02 15:05:54 »

Do you have a link? I can't find it mentioned in the release notes..
Offline morebrackeen

Senior Newbie





« Reply #5 - Posted 2003-03-02 15:52:49 »

well, it *was* at
http://java.sun.com/j2se/1.4.1/ReleaseNotes.html

but apparently its been removed.

i didn't get around to fully testing it, but translucent images with automatic images (using toolkit.getImage()) didn't appear to be accelerated.

well, maybe it's show up in 1.4.2.

anyone notice any other bug fixes removed from the list?
Offline krausest

Junior Member


Exp: 15 years


I love YaBB 1G - SP1!


« Reply #6 - Posted 2003-03-03 09:58:28 »

I was also fooled by the release notes. I've posted the missing entries on javalobby.org http://www.javalobby.org/threadMode3.jsp?message=58865995&thread=7018&forum=61

But again, here are the entries that have been removed from the release notes:

- 4713736 Hardware acceleration for alpha channels (translucent images) is supported.
- 4768906 A way to share native offscreen surfaces outside java2D is provided.
- 4769335 Support for 4444 ARGB image format is provided.
- 4769345 A way to avoid disabling hardware acceleration for images with stolen raster is provided.
- 4808940 The license agreement dialog is displayed upon first time use of either Java Plug-in or Java Web Start.
- 4811862 The installer shows a license based on the locale detected on the target system.
- 4813791 Applet tag did not invoke Sun VM with MSN Explorer.
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #7 - Posted 2003-03-07 03:39:02 »

Hehe, no info for you about our dirty secrets!
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #8 - Posted 2003-03-08 03:21:33 »

I'm taking that as meaning those bugs are fixed but they missed the _02 release.. or maybe code for them was switched off at the last minute because of the discovery of some problem related to it.

Hmmm.. I wonder how long we will have to wait for _03 Smiley

Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #9 - Posted 2003-03-10 04:34:57 »

I't's just that in _02 we've implemented some features which didn't get appropriate testing due to time constraints, so we're a little reluctant to let people use it.

But we're now thinking that may be it'd be a good idea to let people try it at their own risk as a preview of things to come. We'll see.
Games published by our own members! Check 'em out!
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Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #10 - Posted 2003-03-11 16:11:41 »

Quote
I't's just that in _02 we've implemented some features which didn't get appropriate testing due to time constraints, so we're a little reluctant to let people use it.

But we're now thinking that may be it'd be a good idea to let people try it at their own risk as a preview of things to come. We'll see.


yes yes yes!!!

If it means we get a bug free version sooner, I'm all for the idea.
As it is, fullscreen still has several bugs, so we might as well get all the bugs out in the open at once Cheesy

though if it means another 30mb download (when i still havn't finished downloading _02 :p) i'm gonna cry  Huh

would it be possible for Sun to release upgrade patches for the jdk as well?
(seeing as the difference between _01 and _02 is probably <1%)

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline pepe

Junior Member




Nothing unreal exists


« Reply #11 - Posted 2003-03-15 04:54:24 »

maybe an early access 03 version? that would do the trick, i think. Smiley

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Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #12 - Posted 2003-03-20 03:50:15 »

The features I've mentioned are actually already in _02, they just turned off by default, but they can be turned on with some flags. I'm about to finish the info on how to turn them on and use appropriately. Tomorrow, may be..
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