Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Getting notified when a command menu is shown  (Read 1284 times)
0 Members and 1 Guest are viewing this topic.
Offline vredungmand

Senior Newbie




Java games rock!


« Posted 2004-09-09 07:56:57 »

I have written a game that has menu via GameCanvas.addCommand(...). When the user presses a button the menu pops up, all handled somewhere in the J2ME framework. Now I would like to pause the game while the popup menu is visible. Is there a way to do that? How do I get notified / poll to see if the pop up is shown?

Offline shmoove

Junior Devvie




Doh!


« Reply #1 - Posted 2004-09-09 09:44:12 »

You could use the hideNotify() method.

shmoove
Offline vredungmand

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-09-09 10:20:06 »

It aint working.

Neither hideNotify/showNotify nor isShown().

I am running directly on a Sony Ericsson K700. Is this a bug? The popup obscuring the GameCanvas is "system screen", right? The method isShown() should go to false and hideNotify() should be called, right?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #3 - Posted 2004-09-09 10:34:32 »

some devices don't behave correctly - I don't specifically know about the k700, but from my experience, a lot of phones ignore hideNotify() and other related midlet state methods

Offline vredungmand

Senior Newbie




Java games rock!


« Reply #4 - Posted 2004-09-09 10:54:35 »

Any - aeeeuhhh - alternative methods?

Offline shmoove

Junior Devvie




Doh!


« Reply #5 - Posted 2004-09-09 12:01:35 »

The K700 implements the Nokia UI classes as far as I know, so maybe using the keyPressed() method to capture FullCanvas.KEY_SOFTKEYx presses could do the trick.

shmoove
Offline shmoove

Junior Devvie




Doh!


« Reply #6 - Posted 2004-09-09 12:04:21 »

Here's another idea:
Instead of adding all the options as Commands to the Canvas, only add one Command called called "Menu", and when this Command fires open the menu in a List or something (or even better - implement a graphical menu on the Canvas itself). This way you know exactly when the menu is displayed (since it fires a commandAction()).

shmoove
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #7 - Posted 2004-09-10 05:12:44 »

if possible, you might also want to use an ingame rendered menu ?

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (36 views)
2014-12-15 09:26:44

Mr.CodeIt (29 views)
2014-12-14 19:50:38

BurntPizza (61 views)
2014-12-09 22:41:13

BurntPizza (98 views)
2014-12-08 04:46:31

JscottyBieshaar (58 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (76 views)
2014-11-29 21:32:03

toopeicgaming1999 (136 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (37 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!