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  Waiting room, foyer, server list, etc..  (Read 1979 times)
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Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Posted 2004-09-08 16:04:35 »

Imagine any multiplayer game, be it mud or EQ.  When user logs in they get a "foyer" with numerous servers/rooms to choose from. (for the life of me I can't remember the term for that waiting room Smiley thus my searches here were in vain. )
Now that users client app is already connected to an ip and port to get to the foyer.  How are you guys "transferring" that client to another port when they select a "game room", server, etc...?  and getting the client to that new port?

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline PeterMackay

Innocent Bystander




Java games rock!


« Reply #1 - Posted 2004-09-08 21:14:05 »

Hi,

As far as I know, the usual term for this is Lobby. That's what DirectPlay calls it anyway.

I guess you could just send the client the IP address of the server and leave it to be responsible for (re)connecting to it.

Not sure if that helps... :-/
Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Reply #2 - Posted 2004-09-09 15:20:31 »

Actually it does!  Thanks

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
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