Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (843)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  (Un)Official java gaming faq  (Read 4157 times)
0 Members and 1 Guest are viewing this topic.
Offline Captain-Goatse

Junior Devvie

I suck at teh 2D. XBOX IS BIG LOL!111

« Posted 2002-10-26 05:14:30 »

I can see some of the people on these boards have been flooded with questions, to reduce the overal workload altogether for everyone, I offer to keep up the FAQ for the boards.

My special intrests are in java2D, but I might as well keep the java3D faq if someone just informs me what I should add. (I don't know anything about J3D)

Right now I don't have hosting since my last ISP went down, but I'm getting new hosting one pretty soon.

I'm already adding the frequently used code and then the basic questions like "where can I get free ide/compiler" things. My thought was that every time I make progress I link the code to the faq and then anyone who wants to use it/view it is able to.

I'm also frequenting at game development and game development and it seems to be that there isn't too much information available for new people who want to join the mantrain.

Anyhow, feel free to contribute any ideas and corrections If I'm wrong.
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #1 - Posted 2002-12-10 00:45:14 »

I'd like to see a "java gaming gotchas" feature, including the various long-running bugs, unexpected failings of java (e.g. 1.4's non-blocking I/O does NOT work the way you'd expect from reading the almost non-existent official docs), etc.

E.g the fact that DirectoColorModel doesn't work the way it should in 1.2 VM's ( I don't know if this is still the case in 1.3, 1.4). Once you knew what kind of behaviour to avoid, you could get it working OK, but it was very easy to break (again, this could be due to long-running open bugs).

Or even  e.g bugs that Sun has not yet acknowledged, but are rather important - I've logged (successfully) about 15 bugs with Java, but I once found a Sun VM bug that (with the help of a friendly university Computer Science professor) I tracked down to being a bug in Sun's implementation of the modulus operator. I would ahve had trouble completing my undergrad degree without discovering this, but Sun to this day refuses to accept the existience of the bug (we coudkl regularly reproduce it, but it requried several hundred lines of source code, and Sun were not willing to accept a bug report that long!!!)

These things *could* be included in a FAQ - but most of them require about 5-10 FAQs each, becaus eof the different ways people will have onf expressing the different side-effecs of what is the same core problem.

Gotchas are of the form "When you see the following symptoms, you probably have one of these problems....." and follow up with "You can tell you have problem A instead of B because...." etc.

malloc will be first against the wall when the revolution comes...
Offline leknor

Junior Devvie


« Reply #2 - Posted 2002-12-10 02:02:19 »

How about a JGO Wiki? The Design Patterns Wiki is quite cool and successful. Anyone can add/update content to a Wiki, though a Wiki isn't as straight to the point as FAQs tend to be.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #3 - Posted 2002-12-10 04:44:49 »

Yes! A Wiki would be really cool!! I deeply support that idea!!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline markuskidd

Junior Devvie

Medals: 1

« Reply #4 - Posted 2002-12-10 05:30:47 »

That seems like what the function of JGO should be, but alas we seem to be on autopilot. I've been thinking for a while now that someone needs to put up a real resource site for java gaming (with it's own forums, emigrating completely would make sense just to keep things centralized). Unfortunately, I'm starting to be somewhat committed to running the Open-Source RTS website now but I think this is a great idea  Grin
Offline macross

Senior Newbie

Never say "no problem"!

« Reply #5 - Posted 2002-12-18 11:35:37 »

If you plan to use wiki, use that one.
One of my workmates code it.
I am using it now for almost 1 year and I can say it is really good! Smiley

Ivica Aracic
Darmstadt University of Technology
Computer Science Department - Software Technology Group
Offline leknor

Junior Devvie


« Reply #6 - Posted 2002-12-18 12:40:00 »

It looks like JGO's server doesn't support PHP. I don't know if JGO's server supports servlets but here is a servlet based WiKi:
Pages: [1]
  ignore  |  Print  

EgonOlsen (40 views)
2018-06-10 19:43:48

EgonOlsen (21 views)
2018-06-10 19:43:44

EgonOlsen (42 views)
2018-06-10 19:43:20

DesertCoockie (188 views)
2018-05-13 18:23:11

nelsongames (123 views)
2018-04-24 18:15:36

nelsongames (122 views)
2018-04-24 18:14:32

ivj94 (862 views)
2018-03-24 14:47:39

ivj94 (123 views)
2018-03-24 14:46:31

ivj94 (759 views)
2018-03-24 14:43:53

Solater (140 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!