Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (577)
games submitted by our members
Games in WIP (498)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to create a wireframe from .obj in java3d?  (Read 1727 times)
0 Members and 1 Guest are viewing this topic.
Offline drivergod22

Junior Newbie




Java games rock!


« Posted 2003-02-27 06:51:15 »

I really want to be able to load a .obj file and then, display it as a wireframe.  I looked everywhere on the net and haven't found anything.  I wrote an algorithm but, it only works about half the time and, when it does, it just traces the vertices... it doesn't connect all the correct sets of vertices in the correct places.  Does anyone have any idea on how to do this?  Thanks so much for any help...
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2003-02-27 09:22:16 »

There is a loader provided as part of Java 3D:

com.sun.j3d.loaders.objectfile.ObjectFile


Kev

Offline drivergod22

Junior Newbie




Java games rock!


« Reply #2 - Posted 2003-02-27 16:45:34 »

I guess I wasn't very specific.  I have no problem loading an object file into my scenegraph using the ObjectFile loader...  however, the problem that I DO have is that I want to render the wavefront object as a wireframe instead of the normal way that it is rendered (I guess it's flat shading or something)...  any tips?  thanks...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline William

Junior Member




No Exit


« Reply #3 - Posted 2003-02-27 17:01:20 »

One way to do it would be to recursively move through all the nodes in the Group object that the .obj loader returns. For every Shape3D (and subclass of Shape3D) object that is encountered in the graph, get the Appearance of the object and call setPolygonAttributes with a PolygonAttributes object that has POLYGON_LINE as its polygon mode.
Offline drivergod22

Junior Newbie




Java games rock!


« Reply #4 - Posted 2003-02-28 00:19:17 »

Thank you so much... Worked like a charm    Smiley

It was exactly what I was looking for.....
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (25 views)
2014-04-15 18:08:23

BurntPizza (20 views)
2014-04-15 03:46:01

UprightPath (35 views)
2014-04-14 17:39:50

UprightPath (18 views)
2014-04-14 17:35:47

Porlus (34 views)
2014-04-14 15:48:38

tom_mai78101 (60 views)
2014-04-10 04:04:31

BurntPizza (118 views)
2014-04-08 23:06:04

tom_mai78101 (218 views)
2014-04-05 13:34:39

trollwarrior1 (185 views)
2014-04-04 12:06:45

CJLetsGame (192 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!