Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (582)
Games in Android Showcase (163)
games submitted by our members
Games in WIP (633)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Java 3D Web Start trial deployment  (Read 3325 times)
0 Members and 1 Guest are viewing this topic.
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Posted 2004-09-01 04:55:51 »

We are happy to announce that we have a new Java 3D Web Start website : .
Applications can now access Java 3D from this site using the Java Network Launching Protocol (JNLP), without requiring user's of the application to download and install Java 3D. Please check it out, your feedback and comment will be greatly appreciated.

Java 3D Team.

Note: We are aware of a caching issue that happens when a different java3d apps JNLP file is opened, web start will download java3d again rather than using the existing java3d from its cache. For example, using the 2 example programs we have posted, HelloUniverse and TickTockPicking. A user should only need a single java3d download to execute both programs.
We believe this problem is caused by the way server is configured. We are currently working with the folks to resolve this issue.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline shawnkendall

Senior Devvie

« Reply #1 - Posted 2004-09-02 15:37:09 »

Fantastic Job!
time coming!
Hoo raaaaa!

Shawn Kendall
Cosmic Interactive, LLC
Offline misterX

Junior Devvie

java forever!

« Reply #2 - Posted 2004-09-02 18:23:08 »

Good news! it was time!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline bmyers

Junior Devvie

« Reply #3 - Posted 2004-09-08 00:38:05 »

I am hoping they get the problems fixed real soon -- I submitted an entry for the IGF competition and it would be great if I could switch out the hacked-up auto-install of Java3D with the official extension!

Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #4 - Posted 2004-09-08 04:43:03 »

There's still some way to go.

The 'release' links don't currently work and the 'prototype' links deliver 'old' 1.3.1.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline AlecLombra

Senior Newbie

Java games rock!

« Reply #5 - Posted 2004-09-10 19:27:27 »

Thank you very much  Grin

Can we rely on these links as permanent url's or do I have to regularly check that it's still working?

Alec Lombra
Play Cassos !
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #6 - Posted 2004-09-11 08:52:44 »

It sounds as this info is meant to be permanent:

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #7 - Posted 2004-09-13 15:03:36 »

As long as the project does not provide latest experimental build, I uploaded it here:

This is what you will get there today:

Java 3D pre-release version: 1.3.2-build5-experimental 9/10/04 2:14:20 PM PDT

Feel free to use it!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline aNt

Senior Devvie


« Reply #8 - Posted 2005-01-16 18:27:47 »

i clicked the link it webstart downloaded stuff then
nothing happend...
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #9 - Posted 2005-01-17 06:12:51 »

The link provides a WebStart extension, thus it is meant to be used from within WebStart applications. You now have installed a library - kind of.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DustWorm

Senior Newbie

Dust º[=_=]º Light My Path

« Reply #10 - Posted 2005-02-04 13:30:52 »

Goddess Light My Path. It Works!
And to that other person who could not run it, there is example on how to use it inside your jnlp file

)(+-_-+)( Dust }{-_-}{ Worm )(+-_-+)(
Offline shawnkendall

Senior Devvie

« Reply #11 - Posted 2005-02-05 18:10:21 »

Sorry for the cross post but this seemed like a good place too
- from Java3D forums...
Posted: Feb 5, 2005 5:00 PM        

Hi all and *bump*

Does anyone have a j3d 1.4 (this shader build) for Mac OS X?

My team is planning out our demos for GDC in March and really wants to be able to show on Mac as well as Windows.

The CG toolkit works there and all else, just need those j3d jars and .so's and since we don't exactly have a Mac developer, we're not in a great position to make the build our selves as we did with the Win32 version.

Thanks for any help!

Shawn Kendall
Cosmic Interactive, LLC
« Reply #12 - Posted 2005-02-25 19:18:31 »

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Gibbo3771 (10 views)
2015-05-29 06:54:17

Ralphanese (20 views)
2015-05-28 16:52:52

theagentd (31 views)
2015-05-27 22:21:17

theagentd (35 views)
2015-05-27 22:21:08

CopyableCougar4 (25 views)
2015-05-27 19:24:50

MrMapcom (24 views)
2015-05-23 20:26:16

MrMapcom (32 views)
2015-05-23 20:23:34

Waterwolf (37 views)
2015-05-20 15:01:45

chrislo27 (44 views)
2015-05-20 03:42:21

BurntPizza (79 views)
2015-05-10 15:53:18
Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!