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  JNWN Project Approved!  (Read 4558 times)
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Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Posted 2004-08-31 21:52:00 »

The following project has been approved:
Quote

Project JNWN

Goal:  An open source OLRPG client written in pure Java that uses data generated by the Neverwinter Nights Aurora toolset.  As part of this project I will be realeasing a pure Java port of the Bioware resource handling code as detailed on  nwn.bioware.com.

Status: Alpha resource manager complete.  Simple reosurce browser written as test case.  Classes not yet documented, a lot of filling in the cracks still needs to be done.

Plan:  I intend to get the client and resoruce code to a level of completeness that allows for the rendering of a tile map sent form the server, the population of that map with creatures, items, and palcables,  and the walking of a user and NPCs around the map.  After that I intend to release it for othes to expand upon.  I will be making epriodic snap shot updates to the CVS of the development tree along the way.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2004-09-01 06:59:15 »

Is this related to this: http://nwn-j3d.sourceforge.net/index.php?

Kev

Offline abies

Senior Member





« Reply #2 - Posted 2004-09-01 12:48:24 »

Quote


I have heard about it first time today, but I hope that project owner will use some of my code - maybe it is not very pretty, but works and could give a good headstart.

BTW, more details could be useful here - java3d, xith3d, jme ?

Artur Biesiadowski
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #3 - Posted 2004-09-01 13:08:36 »

Considering the developer, I'd guess JOGL, or maybe JOGL/Xith3D! Grin

Hellomynameis Charlie Dobbie.
Offline misterX

Junior Member




java forever!


« Reply #4 - Posted 2004-09-01 14:19:03 »

voted no.
lacks of infos & docs. Moreover, i'm suspicious about its feasibility.
Offline abies

Senior Member





« Reply #5 - Posted 2004-09-01 15:31:13 »

Quote
Moreover, i'm suspicious about its feasibility.


Rendering map with objects/items/etc should take max 100 hours of work if you will use java3d and use my loader. Somebody already have done part of it
http://xmud.sourceforge.net/screenshots.html
(top screenshots, below are ones using old engine).

Walking the map is totally different thing - interactions between walkmeshes for tiles/placeables are non trivial in NWN. Pathfinding is even worse there - I suppose it is single most complicated part of Aurora engine.

Artur Biesiadowski
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #6 - Posted 2004-09-01 16:26:49 »

I vote yes.  I have confidence that Jeff knows what he's getting himself into.

Hellomynameis Charlie Dobbie.
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #7 - Posted 2004-09-03 17:17:41 »

FWIW, I'm also building a game that can use aurora toolkit constructed data.  It's already v0.2 and being built in jME.

Renanse  (ruh-NON-say)
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #8 - Posted 2004-09-03 17:21:17 »

Ah, is your project open source?

Kev

Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Reply #9 - Posted 2004-09-03 18:28:27 »

Excuse the ignorance, but what will my vote help decide?  Whether the proposal is allowed to become an official java games project at https://games.dev.java.net/ ?

Actually I just dropped by there and there aren't any projects.  I thought I remembered there being some.

Dr. A>
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #10 - Posted 2004-09-03 22:23:23 »

Quote
Ah, is your project open source?

Not at the moment, but we aren't planning on making money on it so it's a possibility.

Renanse  (ruh-NON-say)
Offline Jeff

JGO Coder




Got any cats?


« Reply #11 - Posted 2004-09-05 20:17:54 »

Hey Guys,

Sorry, just realized this was here.

Short answer:  Yes.  Im using the existing NWN MDL loader to load tiles and models.  Its existance is aprt of what convinced me thisp orjectw as doable, so thanks much.

 Im using J3D because I have no urge to write a whole render engine.  (The fact that Paul Byrne sits about 20 feet from me at Sun makes it particularly convenient.)

I havent finalized on input or audio tech yet.  Using the J3D buitl in stuff is convenient but obviously I have a slight bias to trying to use JInput and JOAl instead.

Im not sure what peoplwe ant tos ee sicne I can't upload til this is approved, can I?  Docs are minimal but there is already an existing NWN Resource Manager code base I have done along with a  skeletal resource browser that is awating upload.

I took a look at X-Mud btw. Its inetresting but he really seems to be focusing pretty heavinly on full end to end design. No offense but the screne shots suggest all that is being laoded is texture and geometry currently and that its doing a very primative render.  As such id rather focus myslef on getting a good, high image quality basic client done myself.  The goal is to meet or beat NWN graphics.

In the end I want to share this code.  I thought I'd offer it to our community first but if you don't want it, no biggie, I'll just head on over to Sourceforge.

JK








Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Jeff

JGO Coder




Got any cats?


« Reply #12 - Posted 2004-09-05 20:43:04 »

Just realized that i don't need to await approval to upload.

Code is uploading now.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Jeff

JGO Coder




Got any cats?


« Reply #13 - Posted 2004-09-05 20:54:48 »

Note:

CVS is screwed up as only CVS can be.  Currently the onyl real directory is the com dir.  Everything else is garbage.

Im asking AT to wipe it at whch point I'll recreate it clean.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Jeff

JGO Coder




Got any cats?


« Reply #14 - Posted 2004-09-05 20:59:40 »

Oh, and to run my resource browser test, cd to the nwn directory and do: java com.worldwizards.nwn.resbrowse.ResourceBrowser.

It currently automatically loads all resources refenced by a .key file in the working dirctor.  Yo ucan use the laod file option to load addition ERF type fiels into the respource base (.erf and .mod are both ERFs.)

Viewers are only implemented currently for resources of type Image (tga and bmp but yo uneed to install imageio loaders for those types to see them), INI  (ini, tls and some others) and text (nss and some others.)

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #15 - Posted 2004-09-06 05:40:25 »

Quote
thisp orjectw as doable
 Grin

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Jeff

JGO Coder




Got any cats?


« Reply #16 - Posted 2004-09-09 05:17:21 »

Followup guys.

Have just discovered that the existing NWN model loader only loads ascii, not binary format .mdl files.

Anyone have a lead on docs for the binary format??


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline aNt

Senior Member




AFK


« Reply #17 - Posted 2004-09-21 16:35:05 »

bioware are a nasty company. look at what happen to
the real team that made NW and BG.. they made what
bioware are today- and then d*cked the real nice dudes
at InterPlay. i say FU** UM! out of date tools anyways.
Offline aNt

Senior Member




AFK


« Reply #18 - Posted 2004-09-21 16:36:18 »

Jeff i can ask the dudes who made the game if u still
want to make a loader for kicks?
Offline MrGerbick

Innocent Bystander




Java games rock!


« Reply #19 - Posted 2004-09-28 21:54:01 »

Quote
Anyone have a lead on docs for the binary format??


Jeff,

There's source for a model compiler at http://www.torlack.com/index.html?topics=nwntools_readme

Not looked at it, but it got him a job with bioware  Wink
Offline Jeff

JGO Coder




Got any cats?


« Reply #20 - Posted 2004-10-21 23:41:15 »

Thanks. i found the docs.  Grin

Im all the way up to actually assembling the meshes.

I've been tied down with Sun stuff but will try to do an upload of the code to date within the next few days.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Jeff

JGO Coder




Got any cats?


« Reply #21 - Posted 2004-11-08 20:41:07 »

Okay!

I just posetd up  cut of code and a status report to the J3D topic, which is where Ill be reporting on this project from now on.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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