Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  com.xith3d.render explained!  (Read 779 times)
0 Members and 1 Guest are viewing this topic.
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2004-08-31 14:17:04 »

Hello,

For those wishing to learn more about Xith3D and how it works, I have created a diagram which illustrates how the Xith3D renderer processes the scenegraph into OpenGL commands.

The documentation is located here:
http://xith.org/tiki-index.php?page=RenderPipeline

The diagram was created using sodipodi  (on OS X, via fink).  The .SVG source has been attached to the wiki, but please be aware that the image is Copyright and you may NOT reproduce it in any means without my prior approval.

Cheers,

Will.

Offline aNt

Senior Member




AFK


« Reply #1 - Posted 2004-08-31 14:48:47 »

no image; just the
  • icon
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2004-08-31 23:42:30 »

Quote
no image; just the
  • icon


Oops - only registered users could view the attachment.  I've modified the wiki permissions so that anyone can view the attachment, registered or not.

Please try again.

Cheers,

Will.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline hawkwind

Junior Member




Java games rock!


« Reply #3 - Posted 2004-09-01 00:14:39 »

Very...very much appreciated.  Really.

The only downside to xith is that not many of us understand it enough to use it...collisons, shadows, etc.  Information like this is nice to have. Shocked
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #4 - Posted 2004-09-01 01:12:07 »

you're welcome Smiley

I've made a few modifications to better illustrate how the Peering system works (i.e. abstraction from underlying 3D API).

There are a few "gray" areas to Xith3D, i.e. shadows and collision - these are the parts David created and are more or less abandoned.  Personally I don't recommend using them unless you understand it (or are willing to learn) enough to maintain it yourself.  The rest of the API however is well maintained, i.e. the scenegraph, shaders, ASE loader, etc...

The renderer is fairly complex when you look at it for the first time, mainly due to the 3D API abstraction.  I hope my diagram will help shed some light on it.

Will.

Offline aNt

Senior Member




AFK


« Reply #5 - Posted 2004-09-01 14:34:28 »

magic there it is Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

ctomni231 (33 views)
2014-07-18 06:55:21

Zero Volt (29 views)
2014-07-17 23:47:54

danieldean (24 views)
2014-07-17 23:41:23

MustardPeter (26 views)
2014-07-16 23:30:00

Cero (41 views)
2014-07-16 00:42:17

Riven (43 views)
2014-07-14 18:02:53

OpenGLShaders (31 views)
2014-07-14 16:23:47

Riven (30 views)
2014-07-14 11:51:35

quew8 (29 views)
2014-07-13 13:57:52

SHC (64 views)
2014-07-12 17:50:04
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!