Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  GAGE sound and writing a basic sound player  (Read 996 times)
0 Members and 1 Guest are viewing this topic.
Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Posted 2004-08-31 01:52:21 »

I took a look at GAGE, thanks jbanes!  It mentions calling the render method often.  I've been thinking about playing audio, writing my own small audio player class as well.  My question is - How do I roughly design such a thing?

I know an average computer (400Mhz) can play an mp3 without taxing the cpu.  The only thing I can come up with is using a thread to keep the audio stream going.  My limited experience with threads is that even putting in a Thread.yield(), I'm going to use 100% CPU time.

I want to have a very good idea that my audio is taking up, say 9% of the CPU.  Obviously, the system its running on may use less or more, but I want a ball park to know how much CPU I'll have left for doing other 'stuff'.

What approach can you use so that the java app isn't sucking up the cpu, just to play the audio?

I'd prefer to not have to rely on external native timing libraries, but if thats what needs to be done, so be it.

Suggestions?

Dr. A>
Offline tom
« Reply #1 - Posted 2004-08-31 02:21:03 »

Use Thread.sleep(long millis) instead of Thread.yield(). You wan't to adjust the time you sleep with the size of your buffer. Have a look at OggPlayer.playInNewThread(long updateIntervalMillis) for an example.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (99 views)
2013-05-17 21:29:12

alaslipknot (107 views)
2013-05-16 21:24:48

gouessej (137 views)
2013-05-16 00:53:38

gouessej (132 views)
2013-05-16 00:17:58

theagentd (144 views)
2013-05-15 15:01:13

theagentd (130 views)
2013-05-15 15:00:54

StreetDoggy (173 views)
2013-05-14 15:56:26

kutucuk (195 views)
2013-05-12 17:10:36

kutucuk (197 views)
2013-05-12 15:36:09

UnluckyDevil (203 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.175 seconds with 20 queries.