Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  GCJ to Gamecube?  (Read 1869 times)
0 Members and 1 Guest are viewing this topic.
Offline Orangy Tang

JGO Kernel


Medals: 57
Projects: 11


Monkey for a head


« Posted 2004-08-29 14:08:03 »

Has anyone ever tried using GCJ to nativly compile a java app to run on the Gamecube? Yet another gamecube documentation lists the platform as "power-pc-eabi", which is also listed under GCC supported platforms.

Now I assume you've have to write some bindings to an existing gamecube API to actually get it to do something useful, but it seems like it could actually be workable in theory. Anyone any thoughts? Or do I just try it and see how far I get.  Smiley

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #1 - Posted 2004-08-30 18:26:04 »

Say you have a program compiled successfully for the GameCube using GCJ; how would you get it there? From what I understand, the small DVDs used by the GC are unreadable by PCs (rumour has it that they're actually 'normal' small DVD ROMS running backwards, but I don't know if that's true).

Erik

Offline Orangy Tang

JGO Kernel


Medals: 57
Projects: 11


Monkey for a head


« Reply #2 - Posted 2004-08-30 18:37:48 »

Yeah, its pretty much impossible to be able to burn a GC disc unless you're anyone other than Nintendo. But you can upload code by connecting a gamecube to a PC via the broadband adapter and using some kind of buffer overflow hack in PSO. Crazy but it works. Grin

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #3 - Posted 2004-08-30 22:44:56 »

It would be cool if you had a little site describing what you are doing so we can follow you. Im sorta very interested in whatever outcome you obtain.

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (78 views)
2018-06-10 19:43:48

EgonOlsen (58 views)
2018-06-10 19:43:44

EgonOlsen (78 views)
2018-06-10 19:43:20

DesertCoockie (260 views)
2018-05-13 18:23:11

nelsongames (158 views)
2018-04-24 18:15:36

nelsongames (157 views)
2018-04-24 18:14:32

ivj94 (899 views)
2018-03-24 14:47:39

ivj94 (162 views)
2018-03-24 14:46:31

ivj94 (812 views)
2018-03-24 14:43:53

Solater (175 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!