I need your experience on this one.
What would be faster, drawing Java primitives or drawing Images? For example, in a PacMan game would it be faster to use oval or rectangle primitives (for the dots) or draw the equivalent Images? Or a ship's protective shield, would it draw faster with a primitive oval or with a circular image around the ship? Also the stafield...
Again is it faster to draw Java text or use a bitmap character set? For example, messages like Score or High Score and the actual scores. (BTW is there any optimized algorithm for an int2digits translation? I realize that division by 10 cannot be optimized but you never know...)