Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Exception from deep NIO  (Read 1758 times)
0 Members and 1 Guest are viewing this topic.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Posted 2003-02-26 04:24:10 »

Hi folks!

I receive an exception from deep out of the NIO stuff.
Anything against that? Maybe there is a possibility to check how much can be written w/o this to occur?

This happens although not very much is actually written, so nothing is flooded or so.... Only 1-2 small messages (~100byte) per second.


1  
2  
3  
4  
5  
6  
7  
java.nio.BufferOverflowException
      at java.nio.DirectByteBuffer.put(DirectByteBuffer.java:298)
      at java.nio.DirectByteBuffer.put(DirectByteBuffer.java:277)
      at sun.nio.ch.IOUtil.write(IOUtil.java:69)
      at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:300)
      at de.hardcode.hq.objectbus.NetLine.sendBus(NetLine.java:152)
      at de.hardcode.hq.objectbus.LocalStation.flush(LocalStation.java:232)

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #1 - Posted 2003-02-26 08:34:52 »

Are all those little messages building up without you clear() or rewind()ing?

You should be able to check the buffer has enough space via a combination of capacity(), position(), limit() and remaining(), depending on the way you want to use it.

Hellomynameis Charlie Dobbie.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2003-02-26 10:30:33 »

MY buffers are OK. Otherwise the exception would occur in my code. The perfect buffer gets written to a socket, and somewhere down there a problem occurs...

I'd like to know what COULD be the reasons. Are there socket limits that have to be cared for?


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (24 views)
2014-09-19 03:14:18

Dwinin (39 views)
2014-09-12 09:08:26

Norakomi (68 views)
2014-09-10 13:57:51

TehJavaDev (93 views)
2014-09-10 06:39:09

Tekkerue (47 views)
2014-09-09 02:24:56

mitcheeb (68 views)
2014-09-08 06:06:29

BurntPizza (51 views)
2014-09-07 01:13:42

Longarmx (38 views)
2014-09-07 01:12:14

Longarmx (44 views)
2014-09-07 01:11:22

Longarmx (40 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!