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  Help on DEBUG ode  (Read 948 times)
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Offline t_larkworthy

Senior Member


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« Posted 2004-08-27 09:58:13 »

I have been trying to get ode into debug mode but as far as I can tell I have failed. I dunno how I know if its in debug.
I ran the make-gcc file in odejava/compile after changing the user-settings file. The make seems to run ok, a libodejava.so appears anyhow and I copy that into the odejava/lib/linux directory. Everything starts running again. But no external signs that anything is running differently.
Any ideas?

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline t_larkworthy

Senior Member


Medals: 1
Projects: 1


Google App Engine Rocks!


« Reply #1 - Posted 2004-08-27 13:20:39 »

Well I dunno whether I am in debug mode or not but my collisions have started working since I changed from bulkContact to normal Contact. Though I did try that earlier before I remade my libodejava. So God knows

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2004-08-28 01:50:52 »

any reson not to use the precompiled debug binaries - https://odejava.dev.java.net/servlets/ProjectDocumentList?folderID=1571&expandFolder=1571&folderID=1570 ?

With debug mode you get messages such as this:
"ODE Message 2: inertia must be positive definite in dBodySetMass()"

At least you do in OS X.  You only get a message if you do something wrong however - not if everything is fine.  There's no "easy" way to tell.

Sometimes the messages are very important and useful, sometimes I have no idea what they mean and they don't seem to change much.

Will.

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Offline t_larkworthy

Senior Member


Medals: 1
Projects: 1


Google App Engine Rocks!


« Reply #3 - Posted 2004-08-28 07:53:42 »

Precompiled binaries!
Damn, Oh well. At least I think I can now totally build the project from source up.
Cheers for the help

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #4 - Posted 2004-08-29 07:23:53 »

heh, probably need to advertise those more, I guess you missed the thread Smiley

But it is definitally good knowing how to compile the project from scratch.

Will.

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