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Offline robdarich

Senior Newbie




Java games rock!


« Posted 2004-08-20 19:16:21 »

I'm running in to this error when I try to make a class that contains vertex array data that has been converted from an .obj file.  

Is the best way to handle this to read the vertex data from a file into a buffer? Will this slow down object instantiation?  Is there a better way?  Does anyone have any examples of how to handle this limitation?

Many thanks for any replies,
rob
Offline pepe

Junior Member




Nothing unreal exists


« Reply #1 - Posted 2004-08-21 16:51:31 »

Class files are intended to contain code and not data.
Reading binary from a file ought to be faster than tricking a class.
You can't pass that 'limitation'.

Home page: http://frederic.barachant.com
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GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
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