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  TCP Sockets, UDP, RMI??  (Read 1670 times)
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Offline knot

Senior Newbie




Java games rock!


« Posted 2004-08-20 17:02:26 »

Aloha,

I have been working on a dutch version of the popular Wheel of Fortune tv show.
It's more or likely finished now and it allows 1 to 4 players to play on one pc.
jws link: http://www.knot.be/rvf/start.jnlp (it will be difficult to play it if you're not dutch Smiley )

Now: my problem :p I want to make it a 2-4 player online multiplayer game; I have no experience at all with Java networking Sad I guess I will need client and server and make them communicate. I have read a little about tcp sockets and udp and rmi.. and I wonder what is the best method? (So I can study the details of that method and look for some tutorials and then implement it)

Or if anyone knows any good tutorials to get me started that would be nice.. Smiley

Thanks in advance.. knot
silentx
Guest
« Reply #1 - Posted 2004-08-20 19:45:14 »

Probably since all data sent in Wheel of Fortune is very important you should use TCP sockets since it's guaranteed to be delivered, here is the tutorial that started me off in tcp networking: http://www.cise.ufl.edu/~amyles/tcpchat/
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #2 - Posted 2004-08-21 06:26:18 »

There's a very useful thread in our Networking section entitled UDP Vs TCP/IP.  This should tell you everything you need to know to make the right decision.

Hellomynameis Charlie Dobbie.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gangrel-br

Junior Member




Java and Scala! Thats the game =)


« Reply #3 - Posted 2004-08-21 17:02:57 »

Why not RMI? Is there a good reason to not use it?

Paulo "JCranky" Siqueira
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