Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (522)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (590)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Software renderer for Xith3D ?  (Read 732 times)
0 Members and 1 Guest are viewing this topic.
Offline Keops

Innocent Bystander




Java games rock!


« Posted 2004-08-19 07:56:27 »

I'm planning on doing a 3D game in java.

Currently I'm deciding on what rendering technology to use, and Xith3D looks very interesting.

My thing is:

I'd like to reach as broad an audience as possible.

To my experience (normal) people are extremely cautious about installing strange stuff on their computer.

I've tried using a few JavaWebStart 3D demos, but all of those required I give the program full access to my computer. Most (again: normal) people then just click "cancel" and leave the site, never to return.

I'd hate that to happen.

I assume the hardware accelleration features of the engine is what requires unrestricted access?

If that is correct:
Would it be possible to NOT use hardware accelleration?
To instead use a software renderer?
Wouldn't that also make it possible to use the engine inside an applet?

Has any of you tried using Xith3D with a software renderer?
Which?
How well did it work?
Is there a publicly available interface, or would I have to create it myself? (I'm eager to get up to speed fast on the game itself, so I'm not likely to do that :-/ )

I'd rather have 1000 people experiencing a "graphics light version" of the game (and based upon that experience deciding wether it's worth installing the full hardware version), than having 10 people jumping on the hardware version (scaring off the other 990 potential users).

Any opinions or advice?


- Keops
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-08-19 10:08:30 »

Small consolation: that message gets a bit more user-friendly in the next release of java (due anytime now...expected before Xmas)

malloc will be first against the wall when the revolution comes...
Online princec

« JGO Spiffy Duke »


Medals: 422
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2004-08-19 14:07:16 »

Just pay for a proper certificate and get your code signed. Otherwise the punters will download your app and decide it's horrible looking and go elsewhere. (Look at this!. Nice).

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline aNt

Senior Devvie




AFK


« Reply #3 - Posted 2004-08-19 15:53:24 »

mind u if u have the google popup blocker shockwave
alerts just dont work....
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

trollwarrior1 (31 views)
2014-11-22 12:13:56

xFryIx (72 views)
2014-11-13 12:34:49

digdugdiggy (51 views)
2014-11-12 21:11:50

digdugdiggy (45 views)
2014-11-12 21:10:15

digdugdiggy (39 views)
2014-11-12 21:09:33

kovacsa (63 views)
2014-11-07 19:57:14

TehJavaDev (68 views)
2014-11-03 22:04:50

BurntPizza (66 views)
2014-11-03 18:54:52

moogie (81 views)
2014-11-03 06:22:04

CopyableCougar4 (81 views)
2014-11-01 23:36:41
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!