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  GL 2.0 is out  (Read 1108 times)
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Offline K.I.L.E.R

Senior Devvie

Java games rock!

« Posted 2004-08-12 00:14:36 »

Are you guys supporting it?
I *HAD* to ask. Smiley

Is there a name for a "redneck" programmer?

Unemployed. Wink
Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #1 - Posted 2004-08-12 03:47:23 »

We support some of it (OpenGL Shading Language) - I haven't actually seen any ogl 2.0 header file yet, so I don't even know what the methods are called!
Secondly, we also need ogl2.0 drivers from ATI / nVidia to test them on. But as soon as humanly possible, we will support it!

Offline Spasi
« Reply #2 - Posted 2004-08-12 07:14:53 »

We practically already support all of the 2.0 features and we'll soon add an "official" GL20 class:

1. GLSL: Already there.
2. Multiple RTs: It's ATI_draw_buffers (already in LWJGL and supported by both NV & ATI) renamed to ARB_draw_buffers.
3. NPOT textures: Already there.
4. Two-sided Stencil: The official spec in not out yet, but I guess it's going to be a copy of EXT_stencil_two_side.
5. Point Sprites: Already there.

This is an OpenGL *1.6*, not 2.0, but anyway... Sad
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