I am creating a gfx file for my game. Basically, i just serialize my heirarchy into a file. The files save fine, but when I reopen them in my editor, only the first image in each collection is available, the rest are null. Here's my serialization code:
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| private void writeObject(ObjectOutputStream out) throws IOException { out.writeObject(name); out.writeObject(sequences); out.writeInt(images.length); for(int i = 0; i < images.length; i++) { try { ImageIO.write(images[i],"PNG",out); } catch(IOException e) { e.printStackTrace(); } } } private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException { name = (String)in.readObject(); sequences = (ImageSequence[])in.readObject(); images = new BufferedImage[in.readInt()]; for(int i = 0; i < images.length; i++) { images[i] = ImageIO.read(in); } } |
I know that the images are getting saved because the size of the saved file is proportional to the number of images I used. Any insight would be very helpful!