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  Java3D 1.4 release  (Read 4647 times)
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Offline William

Junior Member




No Exit


« Reply #30 - Posted 2003-03-01 16:19:29 »

Personally I think it is good that Java3D has its own renderer interface that can be implemented using whatever API the underlying platform supports. It helps portability and us developers who target consumer-level graphics cards should probably not feel too confident about forever having OpenGL support for all those cards.

The DirectX implementation of Java3D has saved my neck a few times when I have had to present applications on laptops with bad OpenGL support and on corporate computers with old drivers where driver updates have been restricted.  I just wish we had closer access to the renderer interface (and all other internals of Java3D), but it seems that is where Java3D 1.4 is heading.
Offline jhawkes

Junior Newbie




Have you seen my glasses?


« Reply #31 - Posted 2003-03-06 18:01:09 »

I believe Java3D will gain an important popularity boost when the MMORPG Magicosm is finally released.

http://www.cosm-game.com

Should do wonders for the image of Java gaming.  Grin
Offline abies

Senior Member





« Reply #32 - Posted 2003-03-07 21:48:57 »

Please, do not go into C# versus java versus C++ or opengl versus directx fights - this topic is about Java3D 1.4, not how games should be done in general.

JSR specifies most of things which are problematic now - stencil buffer, shader programs, rendering interface. Question is, when we will see any part of it - I'm talking about specification. I think that there are some smart heads here which could give a lot of good input about the API - but JCP process does not seem to work this way. Expert group is supposed to propose complete solution, public review seems to be only for catching small bugs there and back, maybe refactoring one or two methods at one place.

Any chance for status update from Sun people ? Is expert group working on the subject at all ?

Artur Biesiadowski
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