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  adding / removing objects from the scene-graph  (Read 575 times)
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Offline pepsi

Senior Newbie




Java games rock!


« Posted 2004-08-03 10:43:24 »

Hi, using java3d

I wonder if I should bother adding / removing objects from the scene-graph when they are out of sight. (I'm talking about a lot of polygons offscreen.)
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-08-03 12:14:55 »

Nope. One of the basic scenegraph features is that objects out of sight are culled away from rendering.

It MIGHT make sense when you know they are out of sight from other sources than frustrum intersection.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline pepsi

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-08-03 13:17:47 »

thanks!

I probably won't have this problem but I'm curious... What if I need to rotate offscreen many-polygon objects? This will still take time, right?

hmm.. or does it merely store/append the transformation and apply it when the object is visible?
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Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2004-08-03 15:53:08 »

if you rotate an object, it's transformation matrix is changed, yes. This also may cause a recomputation of visibility.

Rotation itself is a very cheap operation.

There are more options of course. You could place the rotation code in a behavior that only fires when the object gets visible.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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