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  Minor bug  (Read 892 times)
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Offline t_larkworthy

Senior Member


Medals: 1
Projects: 1


Google App Engine Rocks!


« Posted 2004-08-03 00:32:41 »

the constructor for Body that does not take a Geom is playing up for me. My work around is
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//work around (the constructer without a geom is broke)
       Geom geom = new GeomBox(10,10,10);
        body = new Body(null, world, geom); //create with a geom
       body.removeGeom(geom);  //get rid of that geom coz we don't want it
       geom.delete();  //we can tidy it up as well!


if I don't use the 3 parameterized constructor after a world step the get positions and stuff return vectors of NaNs

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-08-05 12:56:13 »

woah - Body (String, World) simply delegates to Body(String, World, Geom).  The only "geom specific" line in the constructor is:
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        if (geom != null) {
            setGeom(geom);
        }


I have used the Body(Stirng, World) constructor in the past with no probs although I havn't been using it recently.

Do you have any more clues to explain this?

Will.

Offline t_larkworthy

Senior Member


Medals: 1
Projects: 1


Google App Engine Rocks!


« Reply #2 - Posted 2004-08-05 14:32:51 »

Yeah I dunno. I looked in the src and saw that line. and I also saw that setGeom(Geom) simply delegates to addGeom(Geom). So I tried constructing the object without anything then simply called addGeom to it. But no cigar. It needs a geom mid way through its execution for some reason. Only way I could get it to work was with the above

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
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