Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Translucency?  (Read 694 times)
0 Members and 1 Guest are viewing this topic.
evanofsky
Guest
« Posted 2004-08-01 20:21:53 »

I want to blit translucency, one pixel at a time. I got a short array for the off-screen buffer, and I can do something like this to draw a pixel:

    short color = 0x000000;
    offScreenBuffer = color;

The question is, how do I do translucency?

    offScreenBuffer = calcTranslucency(offScreenBuffer, color); HuhHuh??

Thx in advance,
evan
Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Reply #1 - Posted 2004-08-01 20:53:31 »

Have a look at the Javadoc for java.awt.AlphaComposite, it has an explanation of how all the different possible compositing rules work.
Everything you need is there if you insist on implementing alpha compositing yourself. (though i can't see a good reason to)

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline crystalsquid

Junior Member




... Boing ...


« Reply #2 - Posted 2004-08-02 18:55:39 »

This was asked just a few months ago...

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=cluebies;action=display;num=1086024248

Hope it helps,

- Dom
Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
evanofsky
Guest
« Reply #3 - Posted 2004-08-02 20:38:17 »

Thanks Guys!

I needed that info to use in my texture mapper. For each pixel, I have to be able to decide wether to draw it or not, based on a z-buffer.

Oh, one more thing. Is there a way to determine wether a pixel is translucent or completely opaque? I know how to figure out if a pixel is transparent, but not translucent. That would help optimize the code alot.

Thanks!
evanofsky
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (4 views)
2013-06-19 14:55:23

BrassApparatus (12 views)
2013-06-19 08:52:37

NegativeZero (17 views)
2013-06-19 03:31:52

NegativeZero (19 views)
2013-06-19 03:24:09

Jesse_Attard (22 views)
2013-06-18 22:03:02

HeroesGraveDev (62 views)
2013-06-15 23:35:23

Vermeer (61 views)
2013-06-14 20:08:06

davedes (61 views)
2013-06-14 16:03:55

alaslipknot (56 views)
2013-06-13 07:56:31

Roquen (77 views)
2013-06-12 04:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!