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  add normal map to appirance  (Read 788 times)
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Offline aNt

Senior Member




AFK


« Posted 2004-07-29 18:16:19 »

anyone got normal mapping working on models? how
did u add one to the shape?
Offline aNt

Senior Member




AFK


« Reply #1 - Posted 2004-07-30 18:44:46 »

arr me a muppet its durrr Smiley found it.. waving at me as
always.  Grin
Offline Bombadil

Senior Member





« Reply #2 - Posted 2004-09-25 07:07:58 »

How did you do it?
Do we mean the same when saying "Normal Mapping"?

AFAIK the normal mapping I mean is a second texture. On the polygon with the 1st texture each texel of the 2nd texture is actually a normal vector being applied via pixel shader...
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Offline aNt

Senior Member




AFK


« Reply #3 - Posted 2004-09-26 23:20:24 »

JCD demos had it..
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