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  BSP loader?  (Read 1418 times)
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Offline Cristianbs

Senior Newbie




Java games rock!


« Posted 2004-07-29 10:24:05 »

I have read in older topics about a quake BSP loader, but i only have been able to find the javacooldude md3 quake model loader.
Any idea where to find it?
thanks  Smiley
Offline byteblock

Senior Newbie




Hmm... pic... broken...


« Reply #1 - Posted 2004-07-29 10:50:11 »

Yup.

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1074907427
Offline Cristianbs

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-08-03 11:58:22 »

Thanks i found it, but it does not work as i expected Embarrassed

I want to be able to create dinamic maps using pre-made "pieces" of map that i can assemble in execution time...but i cant make these pieces with separate bsp maps, because they cant be 'open' (with holes/exits to the void) so there wouldnt be joining points between pieces.Its also hard to operate with bsp loaded maps, because the nodes have no names (ASE files have nodes named).
Its a pitty, because quake map editors are quite easier to use than 3DStudio, and in fact I only need maps (no models, no behaviour, no animations,...).

The maze3D could be a good starting point if I could improve the quality of the cells (i.e. changing cells by premade pieces of map).
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Offline DoctorEternal

Senior Newbie




Live to Ride. Ride to Work. Moped Army.


« Reply #3 - Posted 2005-10-08 02:54:26 »


This link is dead. Is there ane one? I too would like to lad an entire Quake level instead of bunches of ASE or 3ds files.

Dr.E
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #4 - Posted 2005-10-08 12:42:13 »

The link is dead, because the forum moved from the old location, but the topic probably still exists (with another number). Simply saerch after it using the search method.

:: JOODE :: Xith3d :: OdeJava ::
Offline Matthias

Senior Member


Medals: 3
Projects: 1


TWL - Themable Widget Library


« Reply #5 - Posted 2005-10-08 14:08:22 »

As far as I remember the QuakeEditors save the files as .map which is then converted to BSP. The .map is a textual description of the walls used in the map. Maybe you can use this file to build your level ?
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